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Rain at gate A and B.

Posted: Tue Aug 20, 2013 4:50 am
by SCP-Sean
rain at gate A and B.
I cant do coding, as I have no idea how. If I can hav some help, then that is appreciated. This task is simple as it is noly a sound file and particles falling down.

Re: Rain at gate A and B.

Posted: Tue Aug 20, 2013 6:55 am
by Omniary
Not exactly sure how the B3D engine could handle rain, and how it'd look. What really bugs me more is the fact that Gate A is a floating island in the sky, there should be some terrain like in Gate B.

Re: Rain at gate A and B.

Posted: Tue Aug 20, 2013 10:58 am
by InnocentSam
SCP-Sean wrote:rain at gate A and B.
I cant do coding, as I have no idea how. If I can hav some help, then that is appreciated. This task is simple as it is noly a sound file and particles falling down.
Obviously you are new to this. Yes, the sound file is as easy as "PlaySound("rain.ogg")" but doing rain with particles would be quite difficult.

I mean, you could do rain in the same way older games did it, which is drawing rain effects onto the player's screen in 2D but it looks 3D to the player.

Re: Rain at gate A and B.

Posted: Tue Aug 20, 2013 7:07 pm
by Cridone
Nice that you are using my idea.

But I said that It was going to have a percent chance.

Re: Rain at gate A and B.

Posted: Thu Aug 22, 2013 10:37 pm
by Destructoid
InnocentSam wrote:
SCP-Sean wrote:rain at gate A and B.
I cant do coding, as I have no idea how. If I can hav some help, then that is appreciated. This task is simple as it is noly a sound file and particles falling down.
Obviously you are new to this. Yes, the sound file is as easy as "PlaySound("rain.ogg")" but doing rain with particles would be quite difficult.

I mean, you could do rain in the same way older games did it, which is drawing rain effects onto the player's screen in 2D but it looks 3D to the player.
That's the best way to do rain really. Minecraft and I think skyrim do it that way. Zelda: Twilight Princess also did it like that.

Re: Rain at gate A and B.

Posted: Thu Aug 22, 2013 11:28 pm
by Mirocaine
Why not have day and night too? If it takes 8 hours for someone to beat they're singleplayer save file, then it's like nightime outside at Gate A/B with way more MTF and forces, because they've had more time to prepare for the breach.

Re: Rain at gate A and B.

Posted: Fri Aug 23, 2013 1:41 am
by Destructoid
Or just random day or night. I always wanted a nice starry sky at the gates.

Re: Rain at gate A and B.

Posted: Fri Aug 23, 2013 8:39 pm
by Cridone
Destructoid wrote:Or just random day or night. I always wanted a nice starry sky at the gates.
That'll be easy, just give the void a black hue (because when it's day the void is colored blue). Replace the sky with stars, the sun with a moon.
And then make a fog smaller then the fog inside the facility.

For rain just make a picture full of rain and make it 10 different layers in-front of the player.

Re: Rain at gate A and B.

Posted: Wed Aug 28, 2013 3:22 pm
by SCP-Sean
what would be good is if the rain image will not need any transparency, and the colour purple will not show up, like with the radio and navigator

Re: Rain at gate A and B.

Posted: Thu Aug 29, 2013 2:06 am
by mrpeanut188
SCP-Sean wrote:what would be good is if the rain image will not need any transparency, and the colour purple will not show up, like with the radio and navigator
No, when you put the color purple it turns into transparency, Regalis masked the pink out in the code.