Re: SCP - Containment is Magic Mod

#1498
Did you voice the PA yourself, SCP:CIM? Whoever did that did a good job!

Also, I realized we still have the "Guard Convo.ogg" files to replace. I'd be willing to do one half of the voices if someone could figure out how to splice the files together. Or, I could always just "toy" with my voice a little bit and do both. I think it'd sound better if we had two separate guys, but whatever works.
Here's my Google Drive: https://drive.google.com/?urp=http://ww ... zAzS3JiVnc

Well, it should be, anyway.

Re: RE:VA and Guard conversation

#1500
A script? I look forward to seeing it, and the new update your going to be rolling out. Is there anything else that needs to be done that is art related (mostly texture related things)?

I've recently gotten Blender, but I have no idea how to use it. Frankly, I'm not even sure if that could be useful to this project.

Also, I have some requests for the next update (not the one that's coming out soon)
1. Is there a way to dull down the green on the guard ponies? I know their supposed to be green ponies, but the shade makes it look like they're glowing.
2. Slightly dulling the colors in the Pocket Dimension. I know it's supposed to be Rainbow-themed, but dulling the colors down might make it more "moody", perfect for a horror game.
3. Personal touches. To further differentiate the mod from the core game, I propose we replace some of the items seen on tables and shelves with new textures. This isn't really important right now, though.
4. Bump mapping is still not working in V.1.0.3 of the mod. It'll load up about 79% before crashing.

Other than that, looking forward to seeing what you have stored for V.1.0.4! Oh, right. And I'll be posting up spellchecked items related to the mod in my Google Drives, so keep an eye out for it.
Here's my Google Drive: https://drive.google.com/?urp=http://ww ... zAzS3JiVnc

Well, it should be, anyway.