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Re: SCP - Containment is Magic Mod

Posted: Sat Mar 14, 2015 2:58 am
by WillWow_mc
This isn't really the thread for that. Also, if someone can speak english (watch his videos) with the right grammar but doesn't write it with the same, they are most likely dyslexic (or however you spell it).

Re: SCP - Containment is Magic Mod

Posted: Sat Mar 14, 2015 3:31 pm
by SCP-CIM
Latest Version:


SCP-CIM:Five Nights at Site 73:
http://undertowgames.com/forum/viewtopi ... 1&start=10

Re: SCP - Containment is Magic Mod

Posted: Sun Mar 22, 2015 8:13 am
by MarioGraceZ22
I haven't posted here in a while! How's it going for everybody? I am the guy that changed the posters to say LTF instead of SCP and what not, in case you didn't remember me. Just wanted to check in. How's progress?

Re: SCP - Containment is Magic Mod

Posted: Mon Mar 23, 2015 1:25 pm
by SCP-CIM
really well.

I've just released v1.0.0.6.

The download is my sig.

Re: SCP - Containment is Magic Mod

Posted: Mon Apr 06, 2015 3:24 pm
by HP Chrysalis
i found some small issue with the game one fluttershy still does not work you get an MAV when you enter her spawn room and when you spawn her in she just stands there even after looking at her and the second is that saving the game does not seem to be work you can save and after death you can load back in but if you go to the menu or the game closes to will wipe the save and you will have to start from the begging which gets a bit irritating when you get a MAV

Re: SCP - Containment is Magic Mod

Posted: Tue Apr 07, 2015 1:33 pm
by SCP-CIM
HP Chrysalis wrote:i found some small issue with the game one fluttershy still does not work you get an MAV when you enter her spawn room and when you spawn her in she just stands there even after looking at her and the second is that saving the game does not seem to be work you can save and after death you can load back in but if you go to the menu or the game closes to will wipe the save and you will have to start from the begging which gets a bit irritating when you get a MAV
The save glitch is in the main SCP game.

RE: fluttershy..

That is currently being fixed by Willwow_wc.

Re: SCP - Containment is Magic Mod

Posted: Fri Apr 17, 2015 4:33 pm
by Vulpest
Bump

You guys still alive?

Re: SCP - Containment is Magic Mod

Posted: Sat May 23, 2015 2:46 pm
by SCP-CIM
The wiki is going really well even though the mod has currently stalled due to an animation problems with 096

The Latest version of SCP - Containment is Magic is on the :REDACTED: Drive. Link is in my Sig.

Re: SCP - Containment is Magic Mod

Posted: Fri May 29, 2015 9:46 pm
by WillWow_mc
I'm going to be updating the mod to work with the newest SCP:CB version soon, because I heard there is a new version out. Unless SCP:CIM already did so, but I'm not sure, I'll go check later.

Re: SCP - Containment is Magic Mod

Posted: Sat May 30, 2015 4:37 am
by WillWow_mc
I've fixed up the issue of Fluttershy... she didn't have the placeholder animations in them in the newest update (causing the game to MAV), so I'm putting up a patch that should fix it. Check later on the drive for a new patch. I also made 096 (hopefully) not get stuck in the ground. I'll do a test, and I'll also tinker with the size, to make sure it works correctly. (Let's HOPE that she's not a GIANT like applejack ended up being.... I think I fixed it).

(Also, on a side note, I'm going to be putting up a video of me playing the game in VIRTUAL REALITY! Well... at least with a HMD, anyway. [not sure if the 3D will work today])