Re: [0.8.2] Merged Mods
#32Da, this vill vork! I found myself being able to access The Everything Tree with a Level 2 Key card and either duplicating First Aid Kits to keep my health in good condition, or duplicating key cards, so I had infinite attempts at creating Key card Omni through The Clockworks and with them both being in the Light Containment Zone, the trip wasn't often very large. So yeah, maybe something like that. I was wondering if you could connect it to the Water Mister control in that chamber, and it can't be opened while the Mister is working...juanjpro wrote:Also, I need to find a way to balance gameplay so it's not too easy. I was thinking of using SCP-079 as an excuse to prevent the player from using SCP-038. Any suggestions?
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
Re: [0.8.2] Merged Mods
#33This is the most AMAZING OD ever made for S.C.P. CB! Congratulations! It really adds more to the game!
I like a lot the new SCPs (both really well made):
038 The everything Tree = 038 is a really good SCP, it's really useful but I think that a "Level 4 KeyCard" would be better for it's chamber instead of a Level 3. You can easily find a "Level 2 KeyCard" in the room with 173 behind the glass, put it into 914 and get a Level 3 (that you can use to get in 038's room) and a First Aid Kit (if you take both with you, you can clone the First Aid Kit more times and be invincible!)
The tree model it's not that bad but I think it needs more branches (with a more acuminate point, but not ponty). Something like that:
http://www.wholesalebodyjewellery.com/a ... pikes.html
1074 Stendal's nightmare = I like it a lot, the "cutscene" it's really well made but you can push the door button when you are walking torwards it, watching the character walk in front of a closed door was really funny though. (you can even open the inventory and use the Gas Mask when you are attracted by it, you should make the player unable to open the inventory when he's being hypnotized by 1074...)
I noticed that there are even new rooms, good!
Let's have a look at them:
4 square-shaped rooms attached to each other =
ROOM-POSITION-SCHEME:
------- 2 I 2 -------
--- 3 I 1 I 1 I 3 ---
- = Nothing
I = Door
_ = Door
1 = two doors connected to the entrance and the exit of the "4-rooms-area", communicating with each other with a door (usually with a broken button, not everytime...)
2 = rooms locked with a door that needs a KeyCard; usually I can open them with a Level 3 KeyCard, sometimes i need a Level 4, 5 (or even an OmniCard!) to open them; is the security level randomized? Plus, i noticed that the room on the right often contains glitched walls in a corner, the room on the left does that too but it's more common to find the bug in the first one...
3 = other rooms that are not part of the group...
Not bad, I noticed that usually the middle door button is broken so you have to pass trough the two adiacent rooms, but sometimes the button that leads to the ROOM 3 on the right (or, less common, the one on the left...) it's broken; is that intentional or not?
Dead-end room full of shelves = It appears to be divided in two parts, sometimes there are documents and blood splatters in it. Other than that it's just a dead-end room, it seems useless but it's good to have more kind of dead-ends (other than the standard one in the Light Containment Zone and it's smaller version for the Heavy Containment Zone).
Plus, the Clipboard it's really useful!
I really like that MOD, it's so cool!
But I have a question: in the first screen there is a "20-slots-clipboard", you can get it by putting the standard one in 914 on "Fine" or "Really Fine" or it's a rare item?
Last but not least, I found a really boring bug that does not let me push buttons and use levers in 106's containment chamber, so I can't contain him. I don't know if it's a rare bug or if it will happen everytime I enter the room (in the modded game, i found and entered 106's containment chamber only once...). I hope you will try to fix that in some ways...
<Why would he do that? I think that's a cool feature that could be used even in the standard game to have a bigger challen...)
SHUT UP LARRY!! Don't ruin my post!
That's all I think, I hope that will be useful. And keep on the GOOD work!
I like a lot the new SCPs (both really well made):
038 The everything Tree = 038 is a really good SCP, it's really useful but I think that a "Level 4 KeyCard" would be better for it's chamber instead of a Level 3. You can easily find a "Level 2 KeyCard" in the room with 173 behind the glass, put it into 914 and get a Level 3 (that you can use to get in 038's room) and a First Aid Kit (if you take both with you, you can clone the First Aid Kit more times and be invincible!)
Took from 038's page, maybe that could be a reason for putting a higher level securance for 038's room... (bigger staff level = higher faith from other personnel, right? I think I'm wrong...)Document #338-1: "I would like to remind all personnel that SCP-038 is not, I repeat, not a toy. It should not be used for cloning car keys, movies, music, or items from the vending machines. If this behavior continues I will be forced to limit access to SCP-038.
- Dr. Klein"
The tree model it's not that bad but I think it needs more branches (with a more acuminate point, but not ponty). Something like that:
http://www.wholesalebodyjewellery.com/a ... pikes.html
1074 Stendal's nightmare = I like it a lot, the "cutscene" it's really well made but you can push the door button when you are walking torwards it, watching the character walk in front of a closed door was really funny though. (you can even open the inventory and use the Gas Mask when you are attracted by it, you should make the player unable to open the inventory when he's being hypnotized by 1074...)
I noticed that there are even new rooms, good!
Let's have a look at them:
4 square-shaped rooms attached to each other =
ROOM-POSITION-SCHEME:
------- 2 I 2 -------
--- 3 I 1 I 1 I 3 ---
- = Nothing
I = Door
_ = Door
1 = two doors connected to the entrance and the exit of the "4-rooms-area", communicating with each other with a door (usually with a broken button, not everytime...)
2 = rooms locked with a door that needs a KeyCard; usually I can open them with a Level 3 KeyCard, sometimes i need a Level 4, 5 (or even an OmniCard!) to open them; is the security level randomized? Plus, i noticed that the room on the right often contains glitched walls in a corner, the room on the left does that too but it's more common to find the bug in the first one...
Spoiler
Thes bugs are enough common and you can find them often (they are not in every room like that, but they are still very common...) so I think that taking some screenshots and posting them here will be more "concrete" and useful than just talking about them. I will try to take and upload a screenshot. (if I'll rember to do that... )3 = other rooms that are not part of the group...
Not bad, I noticed that usually the middle door button is broken so you have to pass trough the two adiacent rooms, but sometimes the button that leads to the ROOM 3 on the right (or, less common, the one on the left...) it's broken; is that intentional or not?
Dead-end room full of shelves = It appears to be divided in two parts, sometimes there are documents and blood splatters in it. Other than that it's just a dead-end room, it seems useless but it's good to have more kind of dead-ends (other than the standard one in the Light Containment Zone and it's smaller version for the Heavy Containment Zone).
Plus, the Clipboard it's really useful!
I really like that MOD, it's so cool!
But I have a question: in the first screen there is a "20-slots-clipboard", you can get it by putting the standard one in 914 on "Fine" or "Really Fine" or it's a rare item?
Last but not least, I found a really boring bug that does not let me push buttons and use levers in 106's containment chamber, so I can't contain him. I don't know if it's a rare bug or if it will happen everytime I enter the room (in the modded game, i found and entered 106's containment chamber only once...). I hope you will try to fix that in some ways...
<Why would he do that? I think that's a cool feature that could be used even in the standard game to have a bigger challen...)
SHUT UP LARRY!! Don't ruin my post!
That's all I think, I hope that will be useful. And keep on the GOOD work!
<Please, give us a hug!)
<Do you think my face is ugly? RHAAAAAR!! )
<I sense the Desease in you! Take a nap and you'll get better...)
<Do you think my face is ugly? RHAAAAAR!! )
<I sense the Desease in you! Take a nap and you'll get better...)
Re: [0.8.2] Merged Mods
#34A few posts before, I suggested using SCP-079 as an excuse to prevent the player from using SCP-038. You'll need to disable the remote door control system to use it. Changing the security clearance level wouldn't be necessary if I do that, since you wouldn't be able to use the door anyway, and in fact 079 is a better way of restricting the player. Getting an Omni card is still too easy.Mr. Shy-Guy wrote:038 is a really good SCP, it's really useful but I think that a "Level 4 KeyCard" would be better for it's chamber instead of a Level 3. You can easily find a "Level 2 KeyCard" in the room with 173 behind the glass, put it into 914 and get a Level 3 (that you can use to get in 038's room) and a First Aid Kit (if you take both with you, you can clone the First Aid Kit more times and be invincible!)
I'm not sure if I'll be able to make a better model for SCP-038, I'm no good at itMr. Shy-Guy wrote:The tree model it's not that bad but I think it needs more branches (with a more acuminate point, but not ponty). Something like that:
http://www.wholesalebodyjewellery.com/a ... pikes.html
Being able to open the inventory is intentional, since you need SCP-714 to be able to look at SCP-1074 without being hypnotized.Mr. Shy-Guy wrote:1074 Stendal's nightmare = I like it a lot, the "cutscene" it's really well made but you can push the door button when you are walking torwards it, watching the character walk in front of a closed door was really funny though. (you can even open the inventory and use the Gas Mask when you are attracted by it, you should make the player unable to open the inventory when he's being hypnotized by 1074...)
Yes, the security level is randomized when 1074 is not in the room.Mr. Shy-Guy wrote:[...] rooms locked with a door that needs a KeyCard; usually I can open them with a Level 3 KeyCard, sometimes i need a Level 4, 5 (or even an OmniCard!) to open them; is the security level randomized? [...]
I'm aware of this bug, but I'm unsure how I should edit the map generation to prevent this intersections between rooms.Mr. Shy-Guy wrote:Plus, i noticed that the room on the right often contains glitched walls in a corner, the room on the left does that too but it's more common to find the bug in the first one...
You put the clipboard in 914 with setting "Very Fine" to get the 20-slot version, "Fine" will give you a 15-slot version.Mr. Shy-Guy wrote:[...] But I have a question: in the first screen there is a "20-slots-clipboard", you can get it by putting the standard one in 914 on "Fine" or "Really Fine" or it's a rare item? [...]
It definitely is useful, thanks for the feedback!Mr. Shy-Guy wrote:That's all I think, I hope that will be useful. And keep on the GOOD work!
Re: [0.8.2] Merged Mods
#35Here's a free apple tree model I found:
http://www.mediafire.com/?hb1nbcmfr2mkwbz
Also, I like that 079 idea. Maybe SCP-038 can be in the entrance zone.
http://www.mediafire.com/?hb1nbcmfr2mkwbz
Also, I like that 079 idea. Maybe SCP-038 can be in the entrance zone.
Re: [0.8.2] Merged Mods
#36It was just a rare bug, I found 106's containment chamber again and I could use all the buttons and levers to contain him successfully.Mr. Shy-Guy wrote: Last but not least, I found a really boring bug that does not let me push buttons and use levers in 106's containment chamber, so I can't contain him. I don't know if it's a rare bug or if it will happen everytime I enter the room (in the modded game, i found and entered 106's containment chamber only once...). I hope you will try to fix that in some ways...
<I'm sad, that was too incredible for being a persistent bug... )
<Please, give us a hug!)
<Do you think my face is ugly? RHAAAAAR!! )
<I sense the Desease in you! Take a nap and you'll get better...)
<Do you think my face is ugly? RHAAAAAR!! )
<I sense the Desease in you! Take a nap and you'll get better...)
Re: [0.9] Merged Mods
#38May wanna change that version bitjuanjpro wrote: Download
https://mega.co.nz/#!UxsgjbDA!PUATmWPq7 ... c9llpZ_Et0 (MEGA)
Extract this to your SCP:CB (version 0.8.2) directory, merge all folders, replace all files, and run the edited executable.
Re: [0.9] Merged Mods
#40Now on Box of Horrors
Lucagumballf: "The Developer Bunny"
Unity Game Engine and Blitz3D Programmer
Foundation Rank: Technician
Level Rank: Level 2
LGF Games
Unity Game Engine and Blitz3D Programmer
Foundation Rank: Technician
Level Rank: Level 2
LGF Games