Re: [0.8.1] Merged Mods
Posted: Tue Oct 08, 2013 10:12 pm
Thanks.
Oops, forgot to remove that. Once again, I have to update the mod! You don't need to re-download this time, just remove SCP-860's test room from your "rooms.ini" file.Nightmare Tank wrote:Edit: That had no effect. Then again, I noticed a test room for 860. Might try changing that. If nothing like that works, it may be something in the Source...maybe...

[Edit 2]Nightmare Tank wrote:Spoiler
Are you sure this can happen? I tried to replicate the bug just now, and the player dies if he's taken away from the room, as I had intended.Nightmare Tank wrote:Also, The Old Man can screw up the scene with Stendhal's Nightmare by attacking you while you're transfixed on it. If you're still moving towards it when attacked, then when taken to the Pocket Dimension, you will keep walking into the wall, despite being unable to reach it. If attacked while the event has already commenced with you in front of it however, the scene will continue uninterrupted, despite you being in the Pocket Dimension. You will be unable to move the player in either scenario, but either scenario can be broken by equipping The Jaded Ring at any time before the end to permit navigation of the Pocket Dimension as per usual.
Only if the scene begins, but if the player is attacked by The Old Man while walking to (Or after only just seeing) Stendhal's Nightmare they will attempt to walk to it through the Pocket Dimension when they're taken there. Additionally, players using godmode will find themselves unable to move even after the scene has ended (Which isn't the worst thing).juanjpro wrote:Are you sure this can happen? I tried to replicate the bug just now, and the player dies if he's taken away from the room, as I had intended.Nightmare Tank wrote:Also, The Old Man can screw up the scene with Stendhal's Nightmare by attacking you while you're transfixed on it. If you're still moving towards it when attacked, then when taken to the Pocket Dimension, you will keep walking into the wall, despite being unable to reach it. If attacked while the event has already commenced with you in front of it however, the scene will continue uninterrupted, despite you being in the Pocket Dimension. You will be unable to move the player in either scenario, but either scenario can be broken by equipping The Jaded Ring at any time before the end to permit navigation of the Pocket Dimension as per usual.
Still can't replicate the bug. Preventing the player from reaching the painting for 106 to capture him will still kill the player.Nightmare Tank wrote:Only if the scene begins, but if the player is attacked by The Old Man while walking to (Or after only just seeing) Stendhal's Nightmare they will attempt to walk to it through the Pocket Dimension when they're taken there. Additionally, players using godmode will find themselves unable to move even after the scene has ended (Which isn't the worst thing).