Re: [0.8.2] Merged Mods
Posted: Mon Nov 04, 2013 12:03 am
Your 079 idea is good.
Da, this vill vork! I found myself being able to access The Everything Tree with a Level 2 Key card and either duplicating First Aid Kits to keep my health in good condition, or duplicating key cards, so I had infinite attempts at creating Key card Omni through The Clockworks and with them both being in the Light Containment Zone, the trip wasn't often very large. So yeah, maybe something like that. I was wondering if you could connect it to the Water Mister control in that chamber, and it can't be opened while the Mister is working...juanjpro wrote:Also, I need to find a way to balance gameplay so it's not too easy. I was thinking of using SCP-079 as an excuse to prevent the player from using SCP-038. Any suggestions?
Took from 038's page, maybe that could be a reason for putting a higher level securance for 038's room... (bigger staff level = higher faith from other personnel, right? I think I'm wrong...)Document #338-1: "I would like to remind all personnel that SCP-038 is not, I repeat, not a toy. It should not be used for cloning car keys, movies, music, or items from the vending machines. If this behavior continues I will be forced to limit access to SCP-038.
- Dr. Klein"
A few posts before, I suggested using SCP-079 as an excuse to prevent the player from using SCP-038. You'll need to disable the remote door control system to use it. Changing the security clearance level wouldn't be necessary if I do that, since you wouldn't be able to use the door anyway, and in fact 079 is a better way of restricting the player. Getting an Omni card is still too easy.Mr. Shy-Guy wrote:038 is a really good SCP, it's really useful but I think that a "Level 4 KeyCard" would be better for it's chamber instead of a Level 3. You can easily find a "Level 2 KeyCard" in the room with 173 behind the glass, put it into 914 and get a Level 3 (that you can use to get in 038's room) and a First Aid Kit (if you take both with you, you can clone the First Aid Kit more times and be invincible!)
I'm not sure if I'll be able to make a better model for SCP-038, I'm no good at itMr. Shy-Guy wrote:The tree model it's not that bad but I think it needs more branches (with a more acuminate point, but not ponty). Something like that:
http://www.wholesalebodyjewellery.com/a ... pikes.html
Being able to open the inventory is intentional, since you need SCP-714 to be able to look at SCP-1074 without being hypnotized.Mr. Shy-Guy wrote:1074 Stendal's nightmare = I like it a lot, the "cutscene" it's really well made but you can push the door button when you are walking torwards it, watching the character walk in front of a closed door was really funny though.(you can even open the inventory and use the Gas Mask when you are attracted by it, you should make the player unable to open the inventory when he's being hypnotized by 1074...)
Yes, the security level is randomized when 1074 is not in the room.Mr. Shy-Guy wrote:[...] rooms locked with a door that needs a KeyCard; usually I can open them with a Level 3 KeyCard, sometimes i need a Level 4, 5 (or even an OmniCard!) to open them; is the security level randomized? [...]
I'm aware of this bug, but I'm unsure how I should edit the map generation to prevent this intersections between rooms.Mr. Shy-Guy wrote:Plus, i noticed that the room on the right often contains glitched walls in a corner, the room on the left does that too but it's more common to find the bug in the first one...
You put the clipboard in 914 with setting "Very Fine" to get the 20-slot version, "Fine" will give you a 15-slot version.Mr. Shy-Guy wrote:[...] But I have a question: in the first screen there is a "20-slots-clipboard", you can get it by putting the standard one in 914 on "Fine" or "Really Fine" or it's a rare item? [...]
It definitely is useful, thanks for the feedback!Mr. Shy-Guy wrote:That's all I think, I hope that will be useful. And keep on the GOOD work!
It was just a rare bug, I found 106's containment chamber again and I could use all the buttons and levers to contain him successfully.Mr. Shy-Guy wrote: Last but not least, I found a really boring bug that does not let me push buttons and use levers in 106's containment chamber, so I can't contain him. I don't know if it's a rare bug or if it will happen everytime I enter the room (in the modded game, i found and entered 106's containment chamber only once...). I hope you will try to fix that in some ways...
May wanna change that version bitjuanjpro wrote: Download
https://mega.co.nz/#!UxsgjbDA!PUATmWPq7 ... c9llpZ_Et0 (MEGA)
Extract this to your SCP:CB (version 0.8.2) directory, merge all folders, replace all files, and run the edited executable.
FixedInnocentSam wrote:SpoilerMay wanna change that version bit