Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#232The result of using 148 on 038 should make a normal iron ingot.
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#233Hey.
Not sure whats going on here.
It seems whenever I start BOH it goes in a constant updating loop and then stops responding.
I have no idea why...
Any thoughts?
Thanks Guys!
- Damon Gilbert
Not sure whats going on here.
It seems whenever I start BOH it goes in a constant updating loop and then stops responding.
I have no idea why...
Any thoughts?
Thanks Guys!
- Damon Gilbert
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#234Could be an unresponsive server. Disable updates in the options.ini and it should be fine.Damon Gilbert wrote:Hey.
Not sure whats going on here.
It seems whenever I start BOH it goes in a constant updating loop and then stops responding.
I have no idea why...
Any thoughts?
Thanks Guys!
- Damon Gilbert
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#235Thanks!InnocentSam wrote:Could be an unresponsive server. Disable updates in the options.ini and it should be fine.Damon Gilbert wrote:Hey.
Not sure whats going on here.
It seems whenever I start BOH it goes in a constant updating loop and then stops responding.
I have no idea why...
Any thoughts?
Thanks Guys!
- Damon Gilbert
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#236Now that I think of it, just make it so EVERY room has a 100% chance of spawning. I'm pretty sure no one would want to miss anything! Sure, the facility will get a bit bigger, but at least all the rooms will be there!InnocentSam wrote:Odd. Probably the new rooms. I'll message Regalis about how to make a room more guaranteed to spawn because I have no clue
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#237Uhh, a couple of vids I've seen with this mod have the label for 1123 stuck behind the button to open it...doesn't seem to happen all the time though. Maybe check that?
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#238It got fixed in version 0.5 (SCP-409 update).Nightmare Tank wrote:Uhh, a couple of vids I've seen with this mod have the label for 1123 stuck behind the button to open it...doesn't seem to happen all the time though. Maybe check that?
I'm sure there's a reason why every room doesn't always spawn, but I'm looking into it.seaal wrote:
Now that I think of it, just make it so EVERY room has a 100% chance of spawning. I'm pretty sure no one would want to miss anything! Sure, the facility will get a bit bigger, but at least all the rooms will be there!
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#239OH MY FUCKING GOD DON'T DRINK THE MOSS
Last edited by Nehpys on Tue Sep 20, 2016 7:23 pm, edited 1 time in total.
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#240Well, our mod was intended to be the go-to collaboration mod, so people wouldn't have to pick and choose mods. It'd just be annoying to users to change to another mod. Kind of like the Gentlemen of the Row mod for Saints Row 2.SyphenTV wrote:I really love this mod, adds a few more things to the game.
This might sound Entirely Stupid, but Here:
I am making a mod for SCP - Containment Breach (Named SCP - KETER OSX Breach) and i wanted to add as much stuff and scaryness into the game as possible. So, is it alright to add this mod to mine? I will put FULL credit in the Readme File in the SCP folder.
Thanks,
~SyphenTV
Of course, we'd be pleased as punch to add your mod into this one, so long as it fits along with the theme of being an add-on pack, as if it were made by the dev himself.