Got tired of teleporting to 914 to get a supergasmask.InnocentSam wrote: Got tired of typing in "night vision goggles" every time, too?
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.1 (SCP-0
#662My video driver seems to crash when equipping the night vission goggles, is this a Windows 8 related issue?
Edit: Ok, it seems to work with a resolution of 800 x 600
Edit: Ok, it seems to work with a resolution of 800 x 600
Youtube Channel (Mostly SCP Related): http://adf.ly/bIorf
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.1 (SCP-0
#663That might be a problem with how the video driver or Windows 8 handles DirectX 7.Niborius wrote:My video driver seems to crash when equipping the night vission goggles, is this a Windows 8 related issue?
Blitz3D really makes debugging a pain, we don't have any ways of finding platform-specific bugs and guessing the bugfixes is the only way to make things work.
Did you try using "DebugSetting 0" in the console before wearing the goggles? If you did, then this makes no sense. The goggles shouldn't be able to break anything.
This may help to fix the bug, although I can't guarantee anything.Niborius wrote:Edit: Ok, it seems to work with a resolution of 800 x 600
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.1 (SCP-0
#664Awesome, the console command "DebugSetting 0" has indeed resolved the issue, thanks!
However, I'm still not sure how SCP-020 really works.
However, I'm still not sure how SCP-020 really works.
Spoiler
Youtube Channel (Mostly SCP Related): http://adf.ly/bIorf
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.0 (SCP-0
#665Niborius wrote:However, I'm still not sure how SCP-020 really works.
InnocentSam wrote:I came up with a few ideas on how to implement it, but all of them were either tacky or wouldn't work. If you come up with an idea to implement it, let me know.Kenneth crooker wrote:According to the SCP Foundation, SCP-020 is a fast-spreading fungus that releases spores that (if inhaled) cause it to be invisible to humans. It spreads from host to host by making its hosts more sociable. I'd like to see that in-game though.nightscout01 wrote:Please tell me, what's SCP-020 supossed to do?
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.1 (SCP-0
#666Nice! Okay, so now I know that the low-res effect needs to be reimplemented in a different way.Niborius wrote:Awesome, the console command "DebugSetting 0" has indeed resolved the issue, thanks!
Can you read documents with the latest version of the mod? The low-res effect and the document optimization use the same function ("CopyRectStretch"), so I'd like to know if I should reimplement the document optimization as well.
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.1 (SCP-0
#667Has anyone been experiencing an occasional MAV whenever a loading screen starts?
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.1 (SCP-0
#668I've seen a few people with that problem, although it hasn't happened to me.InnocentSam wrote:Has anyone been experiencing an occasional MAV whenever a loading screen starts?
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.1 (SCP-0
#669Happens to me. Got it on debugging, says it can't find the image. But I double-checked the loadingscreens.ini with the images in loadingscreens folder, and they're all there and accounted for.juanjpro wrote:I've seen a few people with that problem, although it hasn't happened to me.InnocentSam wrote:Has anyone been experiencing an occasional MAV whenever a loading screen starts?
Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.1 (SCP-0
#670The night vision goggles never work right for me. It breaks the screen and causes crash with the graphics driver.
What items protect me from SCP-020? Gas mask? Hazmat suit?
Does SCP-020 infect you and if so, does SCP-500 cure it? This may seem obvious.
What items protect me from SCP-020? Gas mask? Hazmat suit?
Does SCP-020 infect you and if so, does SCP-500 cure it? This may seem obvious.