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Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Sun Jun 28, 2015 2:53 am
by Airplane611
EDIT: Sorry, Did not mean to say it.
Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Thu Jul 02, 2015 9:34 pm
by Zaikeil
I am just wondering where is the SCP:CB directory? I am new to modding the game, so I just don't want to screw up and have to restart and download it again.
Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Thu Jul 02, 2015 10:57 pm
by juanjp600
The SCPCB directory is the folder SCP - Containment Breach is in. Just extract Box of Horrors in that folder, you don't have to replace anything.
Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Fri Jul 03, 2015 12:06 am
by Zaikeil
That's actually easier than I would have thought it was. Thanks, I will give it a try to see if I got it to work.
Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Tue Jul 07, 2015 2:25 pm
by AgentParadox
This has always been my favourite SCP Containment Breach mod, and when the Clipboard (and of course 3 of the SCPs) were added to version 1.1 of the Vanilla game, I was so very extremely happy!

What do you have planned for the 1.1 version's Box of Horrors? And do you suppose any of the other SCPs will be added to the vanilla game?
Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Tue Jul 07, 2015 3:08 pm
by InnocentSam
KirbyMario12345 wrote:What do you have planned for the 1.1 version's Box of Horrors? And do you suppose any of the other SCPs will be added to the vanilla game?
Unfortunately I'm busy with my own projects and as far as I am aware, so is juanjpro, so currently there are no plans for the next version, if at all.
That being said, the original spirit of the mod was to be a collaborative effort by the community. Akin to the Gentlemen of the Row mod for Saint's Row 2, it would feature the mods of the community because only one source-code mod can be active at any time. So there's nothing stopping anyone else developing content for another version (especially since it is open-sauce

).
As for more SCPs being added to the vanilla game, that's really up to Regalis. Again, the source code is available so he doesn't really need our input

Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Tue Jul 07, 2015 9:45 pm
by AgentParadox
InnocentSam wrote:KirbyMario12345 wrote:What do you have planned for the 1.1 version's Box of Horrors? And do you suppose any of the other SCPs will be added to the vanilla game?
Unfortunately I'm busy with my own projects and as far as I am aware, so is juanjpro, so currently there are no plans for the next version, if at all.
That being said, the original spirit of the mod was to be a collaborative effort by the community. Akin to the Gentlemen of the Row mod for Saint's Row 2, it would feature the mods of the community because only one source-code mod can be active at any time. So there's nothing stopping anyone else developing content for another version (especially since it is open-sauce

).
As for more SCPs being added to the vanilla game, that's really up to Regalis. Again, the source code is available so he doesn't really need our input

Alright. But I can't code at all, or model. So I guess I'll just stick with the vanilla game..

Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Tue Jul 07, 2015 10:40 pm
by juanjp600
I'm slowly working on new content for the mod. I still have to think of an implementation for SCP-020.
Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Wed Jul 08, 2015 11:51 am
by InnocentSam
juanjpro wrote:I'm slowly working on new content for the mod. I still have to think of an implementation for SCP-020.
Me and Prune tried to do that and couldn't think of one beyond having a rare item past the fungus and needing the pill/hazmat suit to stop it.
Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b
Posted: Sun Jul 19, 2015 7:06 pm
by juanjp600