juanjpro wrote:I'll wait for InnocentSam to make his own additions to the mod before adding a more dramatic death sequence to SCP-009.
I also found a few fixes for some bugs, such as the falling-through-floor bug (use "UpdateRooms()" and update PlayerRoom after quick-loading is done) and the misplaced door in "testroom" (coords need to be x=720; z=0). If you guys want, I'll upload the fixes separately.
Amazing!

Uploading the fixes could be useful, maybe
Regalis could add them to the game like he did for "Bugfixes for Events"...
"testroom" is the huge room where you can find SCP-682's document, right? Because I found the misplaced door and keypads only there...
If you could fix it, the only other bug in v0.9.1 is a button-door inside the Small Servers Room (the room with the event where SCP-096 kills a guard...) that leads to the VOID (the
nothingness); even if I don't have so much experience in coding, I guess that fixing it should not be that hard. You should just make the button do nothing when you interact with it... (but I don't know if that is hard to do, I don't think so...)
And, for some reasons, I get MAVs at random moments in the game that disappear when I re-load the save. That's strange...