xors3D
Posted: Sat Dec 21, 2013 3:36 pm
hmmm...*no mac/linux port*
*no 3D port*
*Directx 7*
*no dynamic lighting*
*This game could do much more in another engine*
http://www.blitzbasic.com/Community/pos ... opic=86061
hmmm...*no mac/linux port*
*no 3D port*
*Directx 7*
*no dynamic lighting*
*This game could do much more in another engine*
http://www.blitzbasic.com/Community/pos ... opic=86061
Too bad the entire website is broken.Link in OP wrote:"Officially we support headers for Blitz3D, BlitzMax and C++ (plain C, OOP version in progress)."
Oh, well that's bloody good news. Judging by some of videos of this engine I've seen, it looks visually pleasing and runs well, too. Now all that needs to be done is for you to get this extention noticed by as many people as possible. Hopefully Regalis will be drawn to this eventually.mrslig100 wrote:NO PORTING NEEDED!!!
Its an "extension" for B3D!
Glad to hear you're up to the task! I hope you won't give up on this like all other porting-projects have ended with.mrslig100 wrote:This is a "dead" project
It has not been officially cancelled.
The guy who made it appears to have abandoned it a long time ago so I may have a go trying to "un-trial ;)" It.
If I can get this thing going ill try to incorporate it into SCPCB
http://www.2shared.com/file/oudWadxV/xors3d.html