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xors3D

Posted: Sat Dec 21, 2013 3:36 pm
by mrslig100
*no mac/linux port*
*no 3D port*
*Directx 7*
*no dynamic lighting*
*This game could do much more in another engine*
http://www.blitzbasic.com/Community/pos ... opic=86061
hmmm...

Re: xors3D

Posted: Sun Dec 22, 2013 3:24 am
by mrpeanut188
Link in OP wrote:"Officially we support headers for Blitz3D, BlitzMax and C++ (plain C, OOP version in progress)."
Too bad the entire website is broken.

Re: xors3D

Posted: Sun Dec 22, 2013 1:53 pm
by mrslig100
I didn't dig my grave as deep as I have by downloading software off of the website. :P

Re: xors3D

Posted: Sun Jan 19, 2014 4:56 pm
by mrslig100
DOUBLE POSTING AND REVIVING OLD THREADS IN JUST ONE DAY!!!?
ITS A MIRACLE IM STILL WITH YOU ALL!
Now in all seriousness I may have a solution to our dynamic lighting/directx 9/vertex n outdated shit problem.
Ive found a working link (sort of)
http://hot.xors3d.com/

Re: xors3D

Posted: Sun Jan 19, 2014 6:18 pm
by Prune
Hm, this could work if there's someone out there with enough time to port the game to Xors3D. It all depends on whether someone is ready to learn how to code stuff with this newer engine.

Re: xors3D

Posted: Sun Jan 19, 2014 6:22 pm
by mrslig100
NO PORTING NEEDED!!!
Its an "extension" for B3D!

Re: xors3D

Posted: Sun Jan 19, 2014 6:27 pm
by Prune
mrslig100 wrote:NO PORTING NEEDED!!!
Its an "extension" for B3D!
Oh, well that's bloody good news. Judging by some of videos of this engine I've seen, it looks visually pleasing and runs well, too. Now all that needs to be done is for you to get this extention noticed by as many people as possible. Hopefully Regalis will be drawn to this eventually.

EDIT: You might want to change the name of this thread to something more appealing like: Possible Engine Improvement: Xors3D.

Re: xors3D

Posted: Sun Jan 19, 2014 6:42 pm
by mrslig100
This is a "dead" project
It has not been officially cancelled.
The guy who made it appears to have abandoned it a long time ago so I may have a go trying to "un-trial ;)" It.
If I can get this thing going ill try to incorporate it into SCPCB
http://www.2shared.com/file/oudWadxV/xors3d.html

Re: xors3D

Posted: Sun Jan 19, 2014 6:45 pm
by Prune
mrslig100 wrote:This is a "dead" project
It has not been officially cancelled.
The guy who made it appears to have abandoned it a long time ago so I may have a go trying to "un-trial ;)" It.
If I can get this thing going ill try to incorporate it into SCPCB
http://www.2shared.com/file/oudWadxV/xors3d.html
Glad to hear you're up to the task! I hope you won't give up on this like all other porting-projects have ended with.

Re: xors3D

Posted: Sun Jan 19, 2014 6:47 pm
by mrslig100
:P
A day without a given up project is a day wasted!