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Creepypasta Mod (WIP)
Posted: Sun Feb 02, 2014 3:49 am
by Oshi-San
Well, I've started working on a mod with creepypastas.
*Sigh* It has'nt turned out well.
The file accidently got removed...
Now I have to remake it.
Code: Select all
173:EYELESSJACK 106:JEFF 372:MELVINTHEDUMMY 895:LIARS MORE IN THE MOD FOLDER WHEN I GET A DOWNLOAD UP.
Re: Creepypasta Mod (WIP)
Posted: Wed Feb 05, 2014 8:41 pm
by Kayliah
I'm see 096 to be the rake (very semblable to 096 just glowing eye)
012, sheep of Lavender Town theme
After, I don't know how you will change guard, scientic and MTF but for the end, when you hear the credits (Gate B or A), you must implanted something to tell it's the end of story, like the end of a creepypasta.

RAAAAAAAAAKKKKKKKKEEEEEEE

Re: Creepypasta Mod (WIP)
Posted: Fri Feb 07, 2014 1:55 am
by Oshi-San
That would be a good idea. THE SHEEP OF LAVENDER TOWN!
Re: Creepypasta Mod (WIP)
Posted: Fri Feb 07, 2014 6:09 pm
by SCP-Sean
I think that 173 should actually be the eligy of emptiness, and 106 as Devil sonic from SONIC.EXE that takes you to a burning realm.
Re: Creepypasta Mod (WIP)
Posted: Fri Feb 07, 2014 6:57 pm
by D-9999
I would recommend highly against using Sonic.EXE in this mod, even if it IS a Creepypasta Mod. Sonic.EXE is just so cliche that the pasta itself is worth a few laughs.
Re: Creepypasta Mod (WIP)
Posted: Mon Feb 10, 2014 3:15 am
by Oshi-San
Ok. Im on it. Who do you want SONIC.EXE to be?
Re: Creepypasta Mod (WIP)
Posted: Mon Jul 20, 2015 10:42 pm
by Slenderman'sCool2.0
Oshi-San wrote:Ok. Im on it. Who do you want SONIC.EXE to be?
"YOU SHOUDN'T HAVE POSTED THAT!"
Re: Creepypasta Mod (WIP)
Posted: Tue Jul 21, 2015 2:17 am
by Omniary
Please try not to bump up dead or otherwise extremely old projects. Locking.