[Download available] Mirror's Edge SCP mod+scp096

#1
SCP Containment Breach for Mirror's Edge

I will not continue the map because I have better things to do and I see that barely anyone supports it, therefore, discontinued. All the contents from this map are in the internal level package. You can also edit the map and create your own using the stuff in this map.

Video:
[youtube]/watch?v=oU9HAjsIdEg[/youtube]

The test map can be downloaded here:
SCP_containment_breach_map.zip

First test vid url with old text:
Spoiler
http://www.youtube.com/watch?v=A1N0sHzS7gc
It's possible to mod the whole game into an AAA SCP game if needed. Faith (main character of Mirror's Edge) can have her model modded with an orange jumpsuit (prison cloth) and the SWAT bots modded into MTFs. The endings and the start of the game will be awesome due to Mirror's Edge's resources, however the start at SCP-173 containment chamber will have other Class-Ds missing (since I can't model high poly stuff and there's no high poly civillian model in vanilla mirrors edge). The NPCs can be scripted through kismet (here I made a stealth system in Mirror's Edge: http://www.youtube.com/watch?v=QzKryjEQ ... dbAmW9kJgg).
Last edited by Abincyprus on Sat Mar 22, 2014 6:01 pm, edited 5 times in total.

Re: Mirror's Edge SCP containment total conversion

#3
nightscout01 wrote:It reminds me of 0.1, and that means it has so much potential. Maybe add some SCPs to your video. :D
Right now I just made a door prefab I can copy paste when making the map. Working on SCP096 (fully working) and SCP173 (demo/scripted only for now).

Re: Mirror's Edge SCP containment total conversion

#5
Damn, that looks sick. My only complaint is that the doors should open faster, maybe stop the press-button animation because the time needed for a door to open seems a lot longer than needed.
Also, how flexible is the scripting in Mirror's Edge?
Image

Re: Mirror's Edge SCP containment total conversion

#6
mrpeanut188 wrote:Damn, that looks sick. My only complaint is that the doors should open faster, maybe stop the press-button animation because the time needed for a door to open seems a lot longer than needed.
Also, how flexible is the scripting in Mirror's Edge?
It's all done through kismet (http://www.unrealengine.com/features/kismet/) and thanks to DICE for including a handful (a lot) of additional stuff+fixes that's not included in base UDK. However, sometimes you meet limitations which slap you in the face, but there's always a work around. But almost everything is possible. Someone made Super Mario in Mirror's Edge and someone made Portal in Mirror's Edge. The learning curve is high but then it just drops down and you create anything.
Edit2: I was working that day on a better door, so it's fixed. Also, it's opening much more faster.