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Re: [help needed] Informative Inventory

Posted: Wed Jun 11, 2014 2:09 pm
by InnocentSam
MonocleBios wrote:
Irontaco wrote:InnocentSam, err, have you thought on for example how the dual wielding thing could be done?
I'm not sure I understand the need for a dual wielding mechanic. Last I remember, CB isn't very heavy on item usage, let alone many situations where two are simultaneously needed.
What he said. There's no reason to overhaul the equipping system for a simple feature of the inventory that could easily be omitted.

Re: [help needed] Informative Inventory

Posted: Wed Jun 11, 2014 5:44 pm
by InnocentSam
Image
Work in progress

Re: [help needed] Informative Inventory

Posted: Wed Jun 11, 2014 6:06 pm
by Omniary
If I could make a suggestion, perhaps size up the documents so that they take up the right region of the screen? Also.. perhaps for ordinary items they could get a close look when highlighted as well? It'd require some images for the various objects, I could see if I could try to help with some.

Re: [help needed] Informative Inventory

Posted: Wed Jun 11, 2014 6:34 pm
by InnocentSam
Omniary wrote:If I could make a suggestion, perhaps size up the documents so that they take up the right region of the screen? Also.. perhaps for ordinary items they could get a close look when highlighted as well? It'd require some images for the various objects, I could see if I could try to help with some.
Or I could just make it load the 3D model? :)

Re: [help needed] Informative Inventory

Posted: Wed Jun 11, 2014 7:19 pm
by Omniary
InnocentSam wrote:Or I could just make it load the 3D model? :)
I figured it'd take longer for the game to load a 3D model as opposed to a simple jpeg, some of the models are pretty low poly though and wouldn't look good blown up.

Re: [help needed] Informative Inventory

Posted: Wed Jun 11, 2014 8:09 pm
by juanjp600
Omniary wrote:I figured it'd take longer for the game to load a 3D model as opposed to a simple jpeg, some of the models are pretty low poly though and wouldn't look good blown up.
The game loads the models anyway, otherwise you wouldn't see them when they're out of your inventory.

Re: [help needed] Informative Inventory

Posted: Wed Jun 11, 2014 9:11 pm
by Irontaco
InnocentSam wrote:
MonocleBios wrote:
Irontaco wrote:InnocentSam, err, have you thought on for example how the dual wielding thing could be done?
I'm not sure I understand the need for a dual wielding mechanic. Last I remember, CB isn't very heavy on item usage, let alone many situations where two are simultaneously needed.
What he said. There's no reason to overhaul the equipping system for a simple feature of the inventory that could easily be omitted.
Well, it was part of the original plan, and i see your point; maybe i was getting too carried away with possible stuff and etc etc... Yeah, let's keep this simple, then.

Nice job on the re-ordering of the inventory, though.

Was thinking for a bit (gasp), maybe we should kind of change the inventory slot images to these (maybe a higher res one) so we can keep the art style consistent? Got two versions, one that looks a tad darker and the other one being simpler
Image
Image
Or, if you do not like these, we can either keep them like they are or try and get something a bit more better looking.

BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.

Re: [help needed] Informative Inventory

Posted: Thu Jun 12, 2014 9:35 am
by InnocentSam
Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
You need to stop setting goals that are too high. Let's finish what we already planned first, then start thinking of ways to improve it if need be.

Re: [help needed] Informative Inventory

Posted: Thu Jun 12, 2014 9:42 am
by MonocleBios
Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
Replace the old models or have high-res duplicates of them for the inventory? The latter is a waste of VRAM IMO.

Re: [help needed] Informative Inventory

Posted: Thu Jun 12, 2014 3:35 pm
by Irontaco
InnocentSam wrote:
Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
You need to stop setting goals that are too high. Let's finish what we already planned first, then start thinking of ways to improve it if need be.
I was just considering something for later, sorry.
MonocleBios wrote:
Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
Replace the old models or have high-res duplicates of them for the inventory? The latter is a waste of VRAM IMO.
It sounds a lot more efficient to replace the old models altogheter, how does the game loads that stuff btw?

I'm gonna take the day to finish whatever icons we need done so i can start working on the other hud art things.