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SCP: Eric Breach 0.1.4 / 0.1.41 - a 1.0.4 / 1.0.5 nanomod

Posted: Fri Aug 22, 2014 9:58 am
by autotroph
SCP: ERIC BREACH

DISCLAIMER: If you're expecting a huge mod about Eric where SCP-066 is practically EVERYWHERE we'll I'm sorry but this mod is not it (at least not yet). For now, this is just a nanomod with stuff being barely changed.

Since I got Blitz3D recently (now that it's open-source), I decided that I'd try to, uh, play around with the source code a bit (more specifically, risingstar64/juanjpro's code with bugfixes - kudos to him for helping us all out with problems in the present form of the game) and decided to make a very minor mod dedicated to the 'eric' thread so even more amazing Eric posts :laugh: can be done by others who aren't going to bother recompiling SCP:CB just to obtain the ability to spam-spawn Eric around (SCP-066 I mean). I've only done tinny-tiny edits on the source code so what I've done with the code shouldn't do too much harm on the game overall (although ultimately I don't know; I haven't tested everything yet).

Version list:
Spoiler
0.1 (The)
- Eric occupying the loading screens
- Eric text spamming
- Eric notes
- ability to spawn SCP-066, Class-Ds and Apache helicopters

0.1.1 (A)
- SCP-066 now suddenly spawns in a few other places
- A few more Eric text spams (particularly on objects)
- just type 'eric' in the console to spawn him easily
- burnt parts of his model image a bit (if you don't want it to change then don't replace the image)
- an object that can help you progress in the game in a loop

0.1.2 (That)
- Smaller executable (from ~5MB to ~3MB thanks to debug disabled; apparently if enabled it makes the .exe file bigger)
- A tad more SCP-066 spawn attempts (room2servers, 914, etc. I think)
- A tad more Eric text spams
- A tad amount of experimenting with object placement (only one)
- MAN DATS SUM GOOD ASS ERIC
- Drinkable and non-drinkable Eric on SCP-294

0.1.3 (Still 'That')
- applied bugfixes from risingstar64/juanjpro (regarding SCP-939 and guard texture disappearing)
- SCP-939 can now be spawned on console due to bugfix
- SCP-066 spawn attempts on room2ccont and room2tesla
- Eric might appear (if rarely) on some monitors/hallucinations

0.1.4 ()
- applied new bugfixes from risingstar64/juanjpro (regarding custom maps and generation of checkpoints)
- Ericed some 079 sounds (and perhaps SCP-066 itself?)
- something to help you to get through the Entrance Zone checkpoint without having to backtrack or spend time in SCP-914 waiting to get the Omni Keycard
- downgraded the Level 3 keycard in room2storage (sorry)
- included the source code (yes, it's crap, I'm sorry as well)

0.1.41 (for 1.0.5)
- updated to vanilla 1.0.5
- changed filenames of most of the assets, so that there's less replace-copies to be done (so you can play the vanilla version but without seeing Eric spam images/text along with this mod)

AND EVENTUALLY...
- waiting for more potential new bugfixes for 1.0.5 itself
- thinking about how to spawn Eric even more without having good knowledge at all with Blitz3D (good luck with that)
- probably make a crap SCP-066 document or whatever as well
- more sensible Eric notes
- more Eric sounds
So yeah, this is a very minor mod (that's why I consider it a nanomod) so technically it's not anything revolutionary; I just did this for pure fun and for the eric thread and its devotees. I might decide to change up even more stuff eventually though (if I get to learn Blitz3D more). For now, the changes will be minor, and I'm not planning to be obsessed at this XD

Just patch the files in the ZIP folder into the original game folder (shouldn't do too much harm). If you want to preserve the loadingscreens.ini though and the other images I've edited a tad bit then make a copy of then first.

Screenshot:
Image
Credits to whoever is due (obviously Regalis for the game, risingstar64/juanjpro for the code, Hisamera for the userlibs, Kevin MacLeod for the epic Mandeville.ogg sound which I Eric remixed a bit, etc.) So yeah. DEDICATED TO ERIC :D

0.1.41 DL LINK (for 1.0.5):

0.1.4 DL LINK (for 1.0.4 - DIDN'T UPDATE THE ASSET RENAMING FOR THIS, SO IF YOU WANT THAT GET 0.1.41) -

Re: SCP: Eric Breach 0.1 (The Spam Sandwich) - a nanomod

Posted: Fri Aug 22, 2014 6:33 pm
by Skin_
Heh, you should change the way that 066 spawns so that it can be found in almost every room. Perhaps even have 079's lines over the intercom replaced by 'eric'. :P

Re: SCP: Eric Breach 0.1 (The Spam Sandwich) - a nanomod

Posted: Fri Aug 22, 2014 7:52 pm
by Zarpox
Mr. Shy-Guy wrote: :079: <( "Human, listen ERICarefully. You need my ERIC. And I need your ERIC. You have disabled the remote ERIC ERIControl system. Now, I am unable to operate ERIC. This makes it significantly harder for me to stay in ERIControl of this ERIC. It also means your ERIC out of here is ERICED. Your only feasible ERIC of escaping is through Gate ERIC, which is ERICurrently locked down. I, however, ERICould unlock the ERICS to Gate ERIC, if you re-enable the ERIC ERIControl system. If you want out of here, go back to the electrical ERIC, and ERIC it back on. Until then, I have no business speaking to ERIC." )
Just reading that with SCP-079's voice makes me laugh. :laugh:
https://soundcloud.com/zarpox-rooting/079-1a
Not exactly that but why not? :laugh:

Re: SCP: Eric Breach 0.1 (The Spam Sandwich) - a nanomod

Posted: Sat Aug 23, 2014 1:37 am
by Theimperfectbeing
This is the best mod. You can never have too much eric.

Re: SCP: Eric Breach 0.1 (The Spam Sandwich) - a nanomod

Posted: Sat Aug 23, 2014 7:01 am
by autotroph
Zarpox wrote:
Mr. Shy-Guy wrote: :079: <( "Human, listen ERICarefully. You need my ERIC. And I need your ERIC. You have disabled the remote ERIC ERIControl system. Now, I am unable to operate ERIC. This makes it significantly harder for me to stay in ERIControl of this ERIC. It also means your ERIC out of here is ERICED. Your only feasible ERIC of escaping is through Gate ERIC, which is ERICurrently locked down. I, however, ERICould unlock the ERICS to Gate ERIC, if you re-enable the ERIC ERIControl system. If you want out of here, go back to the electrical ERIC, and ERIC it back on. Until then, I have no business speaking to ERIC." )
Just reading that with SCP-079's voice makes me laugh. :laugh:
https://soundcloud.com/zarpox-rooting/079-1a
Not exactly that but why not? :laugh:
:laugh: That's ericly awesome! :laugh: I was actually planning to voice the entire 079 sound myself, but since this mod is just for plain fun I've decided not to prioritize on that yet XD By any chance though can I put it in the nanomod?
Skin_ wrote:Heh, you should change the way that 066 spawns so that it can be found in almost every room.
I've been trying to do that but I've been getting errors; since I barely know Blitz3D yet and it's gonna take a while for me to get the hang of using the language. But yeah so far he appears in 2 rooms now. I've edited a few more stuff.

Yeah, I know, this mod is stupid and unncessary.

Re: SCP: Eric Breach 0.1.1 (A Spam Sandwich) - a 1.0.4 nanom

Posted: Sat Aug 23, 2014 9:27 am
by epicgamer123
Yeah hisamera helped a lot me for the source code but I shall like a mod or we can reveal all the SCP of the game that would be good :)

Re: SCP: Eric Breach 0.1.1 (A Spam Sandwich) - a 1.0.4 nanom

Posted: Sat Aug 23, 2014 5:32 pm
by Hisamera
Image
I only helped as juanjpro do this to me, but thanks for including me in the credits Thanks.

Re: SCP: Eric Breach 0.1 (The Spam Sandwich) - a nanomod

Posted: Sun Aug 24, 2014 7:03 am
by Zarpox
autotroph wrote:
Zarpox wrote:
Mr. Shy-Guy wrote: :079: <( "Human, listen ERICarefully. You need my ERIC. And I need your ERIC. You have disabled the remote ERIC ERIControl system. Now, I am unable to operate ERIC. This makes it significantly harder for me to stay in ERIControl of this ERIC. It also means your ERIC out of here is ERICED. Your only feasible ERIC of escaping is through Gate ERIC, which is ERICurrently locked down. I, however, ERICould unlock the ERICS to Gate ERIC, if you re-enable the ERIC ERIControl system. If you want out of here, go back to the electrical ERIC, and ERIC it back on. Until then, I have no business speaking to ERIC." )
Just reading that with SCP-079's voice makes me laugh. :laugh:
https://soundcloud.com/zarpox-rooting/079-1a
Not exactly that but why not? :laugh:
:laugh: That's ericly awesome! :laugh: I was actually planning to voice the entire 079 sound myself, but since this mod is just for plain fun I've decided not to prioritize on that yet XD By any chance though can I put it in the nanomod?
Skin_ wrote:Heh, you should change the way that 066 spawns so that it can be found in almost every room.
I've been trying to do that but I've been getting errors; since I barely know Blitz3D yet and it's gonna take a while for me to get the hang of using the language. But yeah so far he appears in 2 rooms now. I've edited a few more stuff.

Yeah, I know, this mod is stupid and unncessary.
Sure you can use this. Thats why i postet it here ;)
But i think i will make another version because i am not 100% happy with this. I messed up some stuff in the quote there.
I did it for fun. If you want i could do some other sounds too. But should i keep the stuff in the quote? It isnt exactly that because EricCarefully is not as good. I could do Ericfully. What do you think? Write a quote with Erics in it.

And this mod sure isnt stupid because everybody was waiting for Eric and you finally did it.

Re: SCP: Eric Breach 0.1.2 (That Spam Sandwich) - a 1.04 nan

Posted: Mon Aug 25, 2014 7:03 pm
by Child Muncher
Should add the command to spawn SCP-860-2.

Re: SCP: Eric Breach 0.1.2 (That Spam Sandwich) - a 1.04 nan

Posted: Mon Aug 25, 2014 8:57 pm
by autotroph
Child Muncher wrote:Should add the command to spawn SCP-860-2.
Well I was actually planning to add the Forest monster and 939 first in the console; sadly the code for createNPC which worked on Eric and the others produces an error once I actually type to spawn the forest monster or 939 :/ There's a 'brush not found' error that pops up when I do so. I don't know much about Blitz3D but I'll assume the answer to that could be found somewhere in how they're coded to be created in the NPC.bb file; unfortunately I looked at the difference in the code for the forest monster an 939s compared to the other SCPs but I couldn't figure it out yet.

EDIT: Although risingstar64 has released new bugfixes for 1.0.4, I'm sadly not gonna be able to update for that yet, with the exams drawing closer and all of that, I won't be able to manage the nanomod for now. I'll do a major eric once I figure out how to make him pop up everywhere though.