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Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4 [MTF Mode WIP]

Posted: Fri Feb 06, 2015 12:33 pm
by yonzo_rikuo
the title should be:

1) MTF: Recapture

2) SCP: The Good Side

3) SCP: Nine Tail Fox

Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4 [MTF Mode WIP]

Posted: Fri Feb 06, 2015 9:07 pm
by PXLSHN
yonzo_rikuo wrote:the title should be:

1) MTF: Recapture

2) SCP: The Good Side

3) SCP: Nine Tail Fox
Thanks for the idea! I will think about them.
BTW: Maybe I will make a single mod so you will play directly the MTF instead of being in need to unlock this mode.

Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4 [MTF Mode WIP]

Posted: Sat Feb 07, 2015 7:29 am
by yonzo_rikuo
i think its better if we can play direct mtf than we need to unlock this mode because the unlockables will make this game bigger and glitchier

Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4 [MTF Mode WIP]

Posted: Sat Feb 07, 2015 12:33 pm
by PXLSHN
yonzo_rikuo wrote:i think its better if we can play direct mtf than we need to unlock this mode because the unlockables will make this game bigger and glitchier
Yeah, I think I will make the MTF Mode as an standalone mod rather than being in unlockables mod.
BTW: I'm still working on the intro room, hope, I can make a video about it soon.

Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4 [MTF Mode WIP]

Posted: Sun Feb 08, 2015 2:41 am
by yonzo_rikuo
is there any chance of stumbling into chaos intersection?

Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4 [MTF Mode WIP]

Posted: Sun Feb 08, 2015 10:13 am
by PXLSHN
yonzo_rikuo wrote:is there any chance of stumbling into chaos intersection?
About that, I don't know. I never thought of this idea. Maybe I can make a little encounter at the end or such.

Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4 [MTF Mode WIP]

Posted: Sun Feb 08, 2015 10:44 pm
by Nehpys
PXLSHN wrote:
yonzo_rikuo wrote:is there any chance of stumbling into chaos intersection?
About that, I don't know. I never thought of this idea. Maybe I can make a little encounter at the end or such.

That would be cool. I would also had another idea, with Maynard.

(I'm just thinking of a lot of side stuff).

You could see Maynard running through a hall, and you can talk to him. If you got enough Evidence that he started the breach (looking in his office, through his desks [another idea] at 079's screen and more) You can kill him. If not, you can take him along and evacuate him, but at Gate A (Presumably) He Stabs you with a knife and says, "Ridiculous. They hire these Assholes?"

Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4 [MTF Mode WIP]

Posted: Sun Feb 08, 2015 10:59 pm
by PXLSHN
SyphenTV wrote:
PXLSHN wrote:
yonzo_rikuo wrote:is there any chance of stumbling into chaos intersection?
About that, I don't know. I never thought of this idea. Maybe I can make a little encounter at the end or such.

That would be cool. I would also had another idea, with Maynard.

(I'm just thinking of a lot of side stuff).

You could see Maynard running through a hall, and you can talk to him. If you got enough Evidence that he started the breach (looking in his office, through his desks [another idea] at 079's screen and more) You can kill him. If not, you can take him along and evacuate him, but at Gate A (Presumably) He Stabs you with a knife and says, "Ridiculous. They hire these Assholes?"
Yeah, I think that would be a very good idea.
BTW: I posted a new Topic for the MTF Mode. It's called "SCP - Nine Tailed Fox Mod (WIP)". Please discuss in that thread anything about the MTF Mod. In this thread here you can still ask questions/discuss about the unlockables mod.

Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4

Posted: Tue Feb 10, 2015 5:38 pm
by yonzo_rikuo
so... lock this thread?

Re: [1.0.6] SCP - Unlockables Mod - v 1.0.4

Posted: Tue Feb 10, 2015 5:48 pm
by Nehpys
Why? This mod is still being developed. Locking a thread is only necessary when it has been necro'd (With permission from the Creator), possible when derailed badly, or it's not being worked on.