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Re: Five Nights at Freddys MOD [v6.1]

Posted: Thu Jul 16, 2015 8:16 pm
by Hubbawubba64
slender1200 wrote:THIS IS NOT DEAD! (Maybe)
Image
I can't help but notice you splayed the existing blood textures onto an essential characters body.
Then again, it's your model, and your character at that, so I guess I should keep my nose out of this one.

Re: Five Nights at Freddys MOD [v6.1]

Posted: Thu Jul 16, 2015 9:23 pm
by slender1200
Hubbawubba64 wrote:
slender1200 wrote:THIS IS NOT DEAD! (Maybe)
Image
I can't help but notice you splayed the existing blood textures onto an essential characters body.
Then again, it's your model, and your character at that, so I guess I should keep my nose out of this one.
Yea well, if you have not seen the old 106 victim texture, you would think that. When you do see the old one, you would rather have this one 1000000%

Re: Five Nights at Freddys MOD [v6.1] (New in progress)

Posted: Mon Jul 20, 2015 9:54 pm
by Slenderman'sCool2.0
in Fnaf Mod 6.2 Foxy as 096 with the model of foxy and BB as 066 with the same bb model


~Slenderman'sCool2.0
P.S. :096: :096: :096: :096: :096: :096: :096:

Re: Five Nights at Freddys MOD [v6.1] (New in progress)

Posted: Mon Jul 20, 2015 9:57 pm
by Slenderman'sCool2.0
slender1200 wrote:
Dmitriy-Bars wrote:And 096 - Shy Guy is the most "popular" object in game, as well as :173:, :106: and :049:, and so, he could be replaced by Foxy as one of the main enemies. Why not?)
I don't know. I just like 096 as PG.
I liked 096 as Foxy in one of the old version I can't remember PS Purple Guy is a crappy dude :096: :096: :096:

Re: Five Nights at Freddys MOD [v6.1] (New in progress)

Posted: Tue Jul 21, 2015 12:50 am
by slender1200
Slenderman'sCool2.0 wrote:
slender1200 wrote:
Dmitriy-Bars wrote:And 096 - Shy Guy is the most "popular" object in game, as well as :173:, :106: and :049:, and so, he could be replaced by Foxy as one of the main enemies. Why not?)
I don't know. I just like 096 as PG.
I liked 096 as Foxy in one of the old version I can't remember PS Purple Guy is a crappy dude :096: :096: :096:
I would have 096 be Foxy....If I had a model. Maybe if I get one, I can make it Foxy again. I mean, the old Foxy texture was just.....sad....

Re: Five Nights at Freddys MOD [v6.1]

Posted: Tue Jul 28, 2015 6:28 am
by SCP Rapist
slender1200 wrote:
SCP Rapist wrote:7/48
Five Night's at Freddy's will never fit in with SCP, even if you try to add an Electric Boogaloo to this, it just wont fit. But why, you may be asking? Why am I being an asshole, trying to shoot you down? The answer is, you cant ride on the positive jet for all of your life. Eventually you'll be shot down. You see, it just doesn't make sense...
I guess you are right. The reason I did this was because they are both very popular horror games.
Basically what i'm trying to say is that the game makes very little sense unless you have an imagination.

HUMOR OF THE DAY:

DO I SMELL BACON? :682:

Re: Five Nights at Freddys MOD [v6.1]

Posted: Tue Jul 28, 2015 3:28 pm
by slender1200
SCP Rapist wrote:
slender1200 wrote:
SCP Rapist wrote:7/48
Five Night's at Freddy's will never fit in with SCP, even if you try to add an Electric Boogaloo to this, it just wont fit. But why, you may be asking? Why am I being an asshole, trying to shoot you down? The answer is, you cant ride on the positive jet for all of your life. Eventually you'll be shot down. You see, it just doesn't make sense...
I guess you are right. The reason I did this was because they are both very popular horror games.
Basically what i'm trying to say is that the game makes very little sense unless you have an imagination.

HUMOR OF THE DAY:

DO I SMELL BACON? :682:
Guess you are right. The reason this sucks is because I was very new with modding, and had barley any idea what I was doing. I have a little something in me that wants me to remake the entire mod. So I might. I did not want to add any story from FNaF into this, because we don't really know the whole story of the game. But my new mod "The New War" will be better because I know what I am doing now.

And one more thing.
You do not smell bacon,
You smell chicken
:wink:
Spoiler
Image

Re: Five Nights at Freddys MOD [v6.1] (New in progress)

Posted: Tue Sep 01, 2015 11:00 am
by SCP-CIM

Re: Five Nights at Freddys MOD [v6.1] (New in progress)

Posted: Mon Sep 07, 2015 11:38 pm
by slender1200
Hey guys, just a quick announcement.
I am remaking the entire mod, I will use some things from this mod, but not much.
The reason I am is because back then, I was just like "MS Paint, good enough, ufeinincicdncni, its good, yay"
But now I know stuff like GIMP and modeling programs. I just am not that happy how this one turned out.
So yeah, there is something. But I will post the remake on this thread still. (maybe)

Re: Five Nights at Freddys MOD [v6.1] (Remaking)

Posted: Fri Oct 09, 2015 10:44 am
by ThePlayaJam765
You should change 096 to be Foxy. I already notice a similarity between them. They both run................ fast.