Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1061
Precipitator wrote:
Dr King wrote:GUYS! I HAVE JUST DISCOVERED SCP-049'S SECRET!!!
http://agentkulu.deviantart.com/art/SCP ... -529759972
WOT
I could have never imagined (Well, actually I could have).
Just why is this post not in General Off Topic
Oh wait! You develop the future horrors mod!? Cool! I saw some youtubers play that!

So... I'm assuming ENDSHN is absent since he is in the virtual world of code and horrors again? (By that I mean hes coding the next CB update) :D
If all else fails, feed it to SCP-682

-Dr King

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1062
PXLSHN wrote:
DL_Baryonyx wrote:i thought of an idea that you could find SCP-939 instances around the map (more common near its chamber at the HCZ) and you could kill them
Well, not really killing them, but more like stunning them, so they will flee from the player for like some seconds before finding teh courage again (unless the player is far away, so they cannot detect them).
Kenneth crooker has some improved animations for 939 on his YouTube channel which include one of 939 falling over https://youtu.be/QZQ2gfEyTZs . Maybe if you were to impliment a similar feature you could contact him about them

Also Dr. King I PMd you about posting
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1065
DL_Baryonyx wrote:
PXLSHN wrote:Alright, to give a quick update:
After 1.3.2 is released and a patch doesn't need to be made for SCP:CB and the mod got ported again, I will then begin to work on SCP-[REDACTED], but I still won't say what SCP that will be (so the guesses are still open).
Please give us 1 more hint atleast, like in what series it's in
SCP-076-2?
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1067
PXLSHN wrote:
DL_Baryonyx wrote: Please give us 1 more hint atleast, like in what series it's in
Alright, I'll give just this hint:
It is from series 1 (SCP-001 to SCP-999).
that helps us quite a bit, seeing that we are likely gonna know alot more of those (and it cuts the list by a third), and its not gonna be 999 or 131 is it. well anyway im sure whatever SCP it is will be a good SCP to add into the mod, and will either spook, aid or entertain us on our runs of the game.
Safe Euclid Keter Thaumiel\ :096: /

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1069
Dr King wrote:
PXLSHN wrote:
DL_Baryonyx wrote: Please give us 1 more hint atleast, like in what series it's in
Alright, I'll give just this hint:
It is from series 1 (SCP-001 to SCP-999).
Desire to know identity of SCP-[REDACTED], +300%
OK. I'll give you one more hint.
*He isn't going to give you another hint.
*Read your PM (The one about the double posting and/or the forum rules viewtopic.php?f=13&t=19) or I will report your double and triple posts.
*You can check his history for any clues (F.E. what SCP's he likes or he said he wanted to put in the modification)
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1070
Precipitator wrote:or I will report your double and triple posts.)
I don't think you should use reports as a threat. If it breaks the rules, then report it. At least that's what I do.
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.