Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#545
SyphenTV wrote:
Vane Brain wrote:
LegendaryRaccoon wrote:WAZUUUP!
Can u plz fix a bug with dissapearing textures!
<3 ur mod a lot!
Plz fix :duck:
We've known about this bug and try to optimize the mod (for stable game requires a quantum computer) :laugh:
If you need a "Quantum Computer" to play the mod then it shouldn't even be released until the problem is fixed.
For v0.2 we will port mod to dx 9 or 11. We think this will fix lagging.
Image

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#549
SyphenTV wrote:
Vane Brain wrote:
LegendaryRaccoon wrote:WAZUUUP!
Can u plz fix a bug with dissapearing textures!
<3 ur mod a lot!
Plz fix :duck:
We've known about this bug and try to optimize the mod (for stable game requires a quantum computer) :laugh:
If you need a "Quantum Computer" to play the mod then it shouldn't even be released until the problem is fixed.
I think it might have been a joke.
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#550
Hubbawubba64 wrote:
SyphenTV wrote:
Vane Brain wrote: We've known about this bug and try to optimize the mod (for stable game requires a quantum computer) :laugh:
If you need a "Quantum Computer" to play the mod then it shouldn't even be released until the problem is fixed.
I think it might have been a joke.
I'm pretty sure it wasn't, since whenever I run the mod my game lags to shit. Especially when I get 70+ FPS in Containment Breach normally.
cron