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Re: SCP - Nine Tailed Fox Mod (WIP)

Posted: Sat Apr 15, 2017 10:20 am
by PXLSHN
Blue Prefect wrote: Not sure if you're up to this PXLSHN and Vane Brain but could there be a appearance or reference to MTF Omega-7 ("Pandora's Box") since SCP-076-2 might appear. To whom the leader of the taskforce could be one of there many missions to assists other task forces as to show people there is a bigger universe to be discovered. :)
P.S- Question is there more members in this taskforce other than three?
Maybe there could be some reference to other MTF Units, but it would also depend on which SCPs will actually be implemented.
And in the E-11 (Nine Tailed Fox) there are actually 9 members, although not all of them will actually be used for a containment breach (I think at least).

Re: SCP - Nine Tailed Fox Mod (WIP)

Posted: Sat Apr 15, 2017 9:36 pm
by Blue Prefect
PXLSHN wrote:
Blue Prefect wrote: Not sure if you're up to this PXLSHN and Vane Brain but could there be a appearance or reference to MTF Omega-7 ("Pandora's Box") since SCP-076-2 might appear. To whom the leader of the taskforce could be one of there many missions to assists other task forces as to show people there is a bigger universe to be discovered. :)
P.S- Question is there more members in this taskforce other than three?
Maybe there could be some reference to other MTF Units, but it would also depend on which SCPs will actually be implemented.
And in the E-11 (Nine Tailed Fox) there are actually 9 members, although not all of them will actually be used for a containment breach (I think at least).
Okay good and with Nine Tailed Fox you could include dialouge saying the nine members being each in a group of three that went through Gate A, B and C .

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Sun Apr 16, 2017 8:21 am
by PatrykWinner
Nice mod but when i try to start a new game it keeps crashing.

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Sun Apr 16, 2017 9:06 am
by Vane Brain
PatrykWinner wrote:Nice mod but when i try to start a new game it keeps crashing.
Are you sure that you installed the mod on version 1.2.3/1.2.4?

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Sun Apr 23, 2017 6:36 pm
by Mr. Guy
IMPORTANT:

We have a discord now, feel free to join.
https://discord.gg/GxTje75

Re: SCP - Nine Tailed Fox Mod (WIP)

Posted: Sun Apr 30, 2017 4:41 pm
by Scp warheads
Blue Prefect wrote:
PXLSHN wrote:
Scp warheads wrote:would scp-076 and scp-073 be a little too overpowered and 002 crash the game too much? :079_2:
I don't think so, the Nine Tailed Fox Mod adds guns, so you would have the ability to defend yourself against some SCPs (currently it doesn't really work, but it's supposed to be in 0.2.0, like for example defending yourself against SCP-939 or such). Altough those planned SCP ideas are already pretty much 1-2 years ago and I have other SCPs that I would rather add than the ones listed there.
And why should SCP-002 crash the game? It would just eat the player (and in-game: just killing it). If I program it correctly, then it shouldn't cause any crashes.
Not sure if you're up to this PXLSHN and Vane Brain but could there be a appearance or reference to MTF Omega-7 ("Pandora's Box") since SCP-076-2 might appear. To whom the leader of the taskforce could be one of there many missions to assists other task forces as to show people there is a bigger universe to be discovered. :)
P.S- Question is there more members in this taskforce other than three?
if the player has guns doesn't scp-073 or scp-076 have a ridiculously huge sword? :EXPUNGED: :087_2:

Re: SCP - Nine Tailed Fox Mod (WIP)

Posted: Sun Apr 30, 2017 11:46 pm
by Blue Prefect
Scp warheads wrote:
Blue Prefect wrote:
PXLSHN wrote:
I don't think so, the Nine Tailed Fox Mod adds guns, so you would have the ability to defend yourself against some SCPs (currently it doesn't really work, but it's supposed to be in 0.2.0, like for example defending yourself against SCP-939 or such). Altough those planned SCP ideas are already pretty much 1-2 years ago and I have other SCPs that I would rather add than the ones listed there.
And why should SCP-002 crash the game? It would just eat the player (and in-game: just killing it). If I program it correctly, then it shouldn't cause any crashes.
Not sure if you're up to this PXLSHN and Vane Brain but could there be a appearance or reference to MTF Omega-7 ("Pandora's Box") since SCP-076-2 might appear. To whom the leader of the taskforce could be one of there many missions to assists other task forces as to show people there is a bigger universe to be discovered. :)
P.S- Question is there more members in this taskforce other than three?
if the player has guns doesn't scp-073 or scp-076 have a ridiculously huge sword? :EXPUNGED: :087_2:
SCP-076-2 has a sword and SCP-073 is the friendly brother of his which if you try to damage him it bounces back onto the attacker.

Re: SCP - Nine Tailed Fox Mod (WIP)

Posted: Thu May 18, 2017 2:43 am
by ENDERMANLIKE
PXLSHN wrote:
Blue Prefect wrote: Not sure if you're up to this PXLSHN and Vane Brain but could there be a appearance or reference to MTF Omega-7 ("Pandora's Box") since SCP-076-2 might appear. To whom the leader of the taskforce could be one of there many missions to assists other task forces as to show people there is a bigger universe to be discovered. :)
P.S- Question is there more members in this taskforce other than three?
Maybe there could be some reference to other MTF Units, but it would also depend on which SCPs will actually be implemented.
And in the E-11 (Nine Tailed Fox) there are actually 9 members, although not all of them will actually be used for a containment breach (I think at least).
I agree that not all 9 members would be there [What about other Sites?] BUT I think that four members should be at the Site [You are one of the four] because it could be a change in the plot [since it's not SCP Containment Breach] [Note: This could be a trailer for the mod, backstory to the mod, or an alternate story of the character if another MTF member is added to follow you.] Benjamin Oliver Walker didn't become a Class D after a disciplinary hearing but he got away with the research and became the ninth member of the E-11! Unfortunately another containment breach has occurred but this time the Class Ds were smart enough to gather weapons to defend themselves and unfortunately a group of SCPs were moved to the Site before the breach... So the Director of Task Forces [SCP Wiki] and the O5 Council​ have allowed one more member to go to the Site and help with the breach... One more than the last time this Site had a sitewide containment breach... Benjamin Oliver Walker is going to help with this breach by helping the E-11 Secure the Facility, Contain the breached SCPs, and Protect the other members of E-11... [Did you like my little story for if you joined the​ E-11 instead of taking control of one of them?]

Re: SCP - Nine Tailed Fox Mod (WIP)

Posted: Thu May 18, 2017 7:11 am
by PXLSHN
ENDERMANLIKE wrote: Maybe there could be some reference to other MTF Units, but it would also depend on which SCPs will actually be implemented.
And in the E-11 (Nine Tailed Fox) there are actually 9 members, although not all of them will actually be used for a containment breach (I think at least).
I agree that not all 9 members would be there [What about other Sites?] BUT I think that four members should be at the Site [You are one of the four] because it could be a change in the plot [since it's not SCP Containment Breach] [Note: This could be a trailer for the mod, backstory to the mod, or an alternate story of the character if another MTF member is added to follow you.] Benjamin Oliver Walker didn't become a Class D after a disciplinary hearing but he got away with the research and became the ninth member of the E-11! Unfortunately another containment breach has occurred but this time the Class Ds were smart enough to gather weapons to defend themselves and unfortunately a group of SCPs were moved to the Site before the breach... So the Director of Task Forces [SCP Wiki] and the O5 Council​ have allowed one more member to go to the Site and help with the breach... One more than the last time this Site had a sitewide containment breach... Benjamin Oliver Walker is going to help with this breach by helping the E-11 Secure the Facility, Contain the breached SCPs, and Protect the other members of E-11... [Did you like my little story for if you joined the​ E-11 instead of taking control of one of them?][/quote]

It's actually pretty good concept :wink:
Altough I'm not sure if there will be many story-relating things in 0.2.0, as this version is still a Alpha version (the 2nd Alpha), altough I keep stuff like that in mind :wink:

But I'm not really sure about the idea of D-9341 joining the team. It just sounds weird to me :?

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Posted: Thu May 18, 2017 8:49 am
by DL_Baryonyx
So how's the development doing so far ?