Re: SCP-CIM: Five Nights at Site 73
#12Beta: (V1.2A)
Just a few mnor things to fix.
Preview of a new sound:
https://soundcloud.com/scp-cim-founder/suicideguard1
Just a few mnor things to fix.
Preview of a new sound:
https://soundcloud.com/scp-cim-founder/suicideguard1
Re: SCP-CIM: Five Nights at Site 73
#14i can't scan it but what happen if you scan the signature?
Furries and FnaF fan must be terminated to avoid incident-[REDACTED]
- DR.Yonzo
- DR.Yonzo
Re: SCP-CIM: Five Nights at Site 73
#16let me guess, The MLF:CIM wiki.SCP-CIM wrote:it wiLl take you to WIKIA
Really, if it's so obvious, there is absolutely no point to redacting it. let along having it on your sig since nobody even visits that place anymore.
Re: SCP-CIM: Five Nights at Site 73
#17i know...
anyway somepony tell that doesn't spawn class D....
anyway somepony tell that doesn't spawn class D....
Re: SCP-CIM: Five Nights at Site 73
#19Since I've updated the mod to the latest version of SCP:CB, there is a minir glitch with LTF-173.
It looks fine in .
Why is it not the same in the game!!!!
Version V1.2B is now available.
Known bugs:
LTF-0173 texture is a little glitchy
You can see the glich at [REDACTED]
It looks fine in .
Why is it not the same in the game!!!!
Version V1.2B is now available.
Known bugs:
LTF-0173 texture is a little glitchy
You can see the glich at [REDACTED]
Re: SCP-CIM: Five Nights at Site 73
#20I will be soon resuming development of SCP:CIM Five Nights at Site 73.
I will be getting new External drive cases soon and will be able to read my files.
I will be getting new External drive cases soon and will be able to read my files.