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[REALISTIC] Gate B Improved Ground Textures
Posted: Sat Apr 18, 2015 6:51 am
by Nehpys
lol bich removed
Re: [REALISTIC]Gate B Improved Snow + Improved Grass Texture
Posted: Sat Apr 18, 2015 3:23 pm
by Nehpys
EDIT: Fixed the download link. It fucked up after the first few hours, fixed.
Re: [REALISTIC]Gate B Improved Ground Textures
Posted: Mon Apr 20, 2015 1:08 am
by Agent Kulu
Very nice! Now all we need is some proper bump-mapping.
Also this topic might fit more with Collaboration, just a thought.
Re: [REALISTIC]Gate B Improved Ground Textures
Posted: Mon Apr 20, 2015 1:25 am
by Nehpys
Agent Kulu wrote:Very nice! Now all we need is some proper bump-mapping.
Also this topic might fit more with Collaboration, just a thought.
The Grass/Snow does not have Bump Mapping that is used, yet the file is there
And yea, it probably should go in Collaboration, but I doubt it.
Re: [REALISTIC] Gate B Improved Ground Textures
Posted: Mon Apr 20, 2015 2:40 pm
by yonzo_rikuo
the grass look pretty flat, i hope you can add a grass sprite waving or something else to add the texture
Re: [REALISTIC] Gate B Improved Ground Textures
Posted: Mon Apr 20, 2015 7:00 pm
by Nehpys
yonzo_rikuo wrote:the grass look pretty flat, i hope you can add a grass sprite waving or something else to add the texture
Sadly, I don't think that is possible with Blitz3D. Though, Bump mapping could be a possibility, but Bump mapping isn't used for the Gravel, nor grass in game.
EDIT: There is a grass sprite, but I think that is used for the Forest.
Re: [REALISTIC] Gate B Improved Ground Textures
Posted: Wed Apr 22, 2015 9:10 pm
by CLgaming
SyphenTV wrote:yonzo_rikuo wrote:the grass look pretty flat, i hope you can add a grass sprite waving or something else to add the texture
Sadly, I don't think that is possible with Blitz3D.
Re: [REALISTIC] Gate B Improved Ground Textures
Posted: Tue Apr 28, 2015 9:37 pm
by Nehpys
CLgaming wrote:SyphenTV wrote:yonzo_rikuo wrote:the grass look pretty flat, i hope you can add a grass sprite waving or something else to add the texture
Sadly, I don't think that is possible with Blitz3D.
Yes yes, I know. I was told by Cridone that it was possible. I don't know anything about B3D though.
Re: [REALISTIC] Gate B Improved Ground Textures
Posted: Mon May 04, 2015 9:28 pm
by Irvau
ALL TEXTURES ARE AT A STUNNING 4096x4096 RESOLUTION! EVEN A WINDOWS XP COULD HANDLE IT!
Even though Windows XP is crap compared to more recent OSs, I think it's more about computer specs than anything else.
I have a computer with only 1 gig of RAM (technically 895 or so megs) and no graphics card. Even though it was running Windows 7, SCP:CB still ran pretty darn slow.
Just a thought.
Re: [REALISTIC] Gate B Improved Ground Textures
Posted: Mon May 04, 2015 10:33 pm
by Sic
"Waflles"
I'M NOT GOING TO EAT THAT