Page 1 of 2

[REALISTIC] Gate B Improved Ground Textures

Posted: Sat Apr 18, 2015 6:51 am
by Nehpys
lol bich removed

Re: [REALISTIC]Gate B Improved Snow + Improved Grass Texture

Posted: Sat Apr 18, 2015 3:23 pm
by Nehpys
EDIT: Fixed the download link. It fucked up after the first few hours, fixed.

Re: [REALISTIC]Gate B Improved Ground Textures

Posted: Mon Apr 20, 2015 1:08 am
by Agent Kulu
Very nice! Now all we need is some proper bump-mapping.

Also this topic might fit more with Collaboration, just a thought.

Re: [REALISTIC]Gate B Improved Ground Textures

Posted: Mon Apr 20, 2015 1:25 am
by Nehpys
Agent Kulu wrote:Very nice! Now all we need is some proper bump-mapping.

Also this topic might fit more with Collaboration, just a thought.

The Grass/Snow does not have Bump Mapping that is used, yet the file is there :|

And yea, it probably should go in Collaboration, but I doubt it.

Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Mon Apr 20, 2015 2:40 pm
by yonzo_rikuo
the grass look pretty flat, i hope you can add a grass sprite waving or something else to add the texture

Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Mon Apr 20, 2015 7:00 pm
by Nehpys
yonzo_rikuo wrote:the grass look pretty flat, i hope you can add a grass sprite waving or something else to add the texture

Sadly, I don't think that is possible with Blitz3D. Though, Bump mapping could be a possibility, but Bump mapping isn't used for the Gravel, nor grass in game.

EDIT: There is a grass sprite, but I think that is used for the Forest.

Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Wed Apr 22, 2015 9:10 pm
by CLgaming
SyphenTV wrote:
yonzo_rikuo wrote:the grass look pretty flat, i hope you can add a grass sprite waving or something else to add the texture
Sadly, I don't think that is possible with Blitz3D.
CLgaming coughs a cough that breaks the heavens

Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Tue Apr 28, 2015 9:37 pm
by Nehpys
CLgaming wrote:
SyphenTV wrote:
yonzo_rikuo wrote:the grass look pretty flat, i hope you can add a grass sprite waving or something else to add the texture
Sadly, I don't think that is possible with Blitz3D.
CLgaming coughs a cough that breaks the heavens

Yes yes, I know. I was told by Cridone that it was possible. I don't know anything about B3D though.

Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Mon May 04, 2015 9:28 pm
by Irvau
ALL TEXTURES ARE AT A STUNNING 4096x4096 RESOLUTION! EVEN A WINDOWS XP COULD HANDLE IT!
Even though Windows XP is crap compared to more recent OSs, I think it's more about computer specs than anything else.
I have a computer with only 1 gig of RAM (technically 895 or so megs) and no graphics card. Even though it was running Windows 7, SCP:CB still ran pretty darn slow.

Just a thought. :)

Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Mon May 04, 2015 10:33 pm
by Sic
"Waflles"

I'M NOT GOING TO EAT THAT