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Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Tue May 05, 2015 1:18 am
by yonzo_rikuo
D-7650 wrote:"Waflles"

I'M NOT GOING TO EAT THAT
umm... why you say that

Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Tue May 05, 2015 1:55 am
by Irvau
D-7650 wrote:"Waflles"

I'M NOT GOING TO EAT THAT
Pancake person, eh?
XD

Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Tue May 05, 2015 2:06 am
by D-9999
yonzo_rikuo wrote:umm... why you say that
Funny, that's my reaction to most everything you say. :V

But before I derail this place..
Nice work, Syphen. Maybe once you learn more Blitz 3D, you can implement bump mapping for those textures?

Re: [REALISTIC] Gate B Improved Ground Textures

Posted: Tue May 05, 2015 2:24 am
by Nehpys
D-9999 wrote:
yonzo_rikuo wrote:umm... why you say that
Funny, that's my reaction to most everything you say. :V

But before I derail this place..
Nice work, Syphen. Maybe once you learn more Blitz 3D, you can implement bump mapping for those textures?

Finally, a Serious comment.lel

There are already bump-mapped textures and Normal maps for the original "Snow" but are never used. Besides, Bump Mapping would be alright if I could get Reg (Unlikely) or Juan to help, but that depends on if I can MAKE the normal and the bump maps.