How to convert this models texture?
Posted: Sun Apr 19, 2015 12:25 pm
by HGMgames
Hi, i want to make a Springtrap mod and i will use this
http://everythinganimations.deviantart. ... -526083456 model as 173, i converted into .b3d but i dont know how to take him textures into SCP CB.
Anybody know how to take all his textures into SCP CB?
If i convert him he don't have eye texture, teeth texture and PG's texture:
Re: How to convert this models texture?
Posted: Sun Apr 19, 2015 9:45 pm
by Hakkla
You can't assign more than one material/texture/UV map to an entity (a 3D mesh) unless you want to try to use entity multitexturing to that effect (usually limited to two textures per face, depends on graphics card).
You can either put all the textures in one large texture or split the main model into submeshes and load/texture/place them independently.
Source:
http://www.blitzmax.com/Community/posts.php?topic=99079
Re: How to convert this models texture?
Posted: Tue Apr 28, 2015 5:09 am
by RancidBuffalo
I would put all the textures onto a single sheet, then adjust the model's UV mapping (Can be done in Fragmotion or 3ds Max) to accommodate the new texture.
Re: How to convert this models texture?
Posted: Sun May 31, 2015 7:21 am
by WillWow_mc
Hmm, I've been able to have multiple textures on a model at once, it's worked mostly fine for me.