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[1.0.6] Fixed timestep

Posted: Fri May 01, 2015 7:59 pm
by juanjp600
This mod replaces FPSfactor with fixed timesteps (around 30 per second). It's using Blitz3D's built-in render tweening to transition between each step smoothly.
This should fix bugs related to character movement for players with low framerates. It also may improve performance.

Please note that the game was not designed with fixed timesteps in mind, so a few bugs have appeared.
Known bugs:
  • SCP-970 has a small graphical issue when you loop through it
  • The light flashing at the intro doesn't work properly
  • Sometimes, there's a 1-frame delay before a room starts rendering
Download: https://www.dropbox.com/s/bzdmjr2wpwgkc ... p.zip?dl=1

Re: [1.0.6] Fixed timestep

Posted: Sat May 02, 2015 12:06 pm
by InnocentSam
juanjpro wrote:This should fix bugs related to character movement for players with low framerates. It also may improve performance.
What do these bugs look like?

Re: [1.0.6] Fixed timestep

Posted: Sat May 02, 2015 12:35 pm
by juanjp600
InnocentSam wrote:What do these bugs look like?
The camera spinning more than it should every time there's a lag spike, the player being unable to walk up stairs. It was also possible to run in the air for a split second if the framerate was low enough.

Re: [1.0.6] Fixed timestep

Posted: Sat May 02, 2015 1:35 pm
by CLgaming
juanjpro wrote:It was also possible to run in the air for a split second if the framerate was low enough.
Image
good engine

Re: [1.0.6] Fixed timestep

Posted: Sat May 02, 2015 5:15 pm
by CommanderMark
Image

Re: [1.0.6] Fixed timestep

Posted: Sun May 03, 2015 1:16 am
by D-9999
It's possible to make an almost bugless MMO with Blitz 3D. I don't wanna sound rude, but not all of it is Blitz 3D's fault.