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music

Posted: Mon Oct 26, 2015 10:54 am
by SniffDinner
great mod really funny and makes the game a whole lot less scary keep the updates coming, but im just wondering what music is playing during the gate a ending when shrek (106) gets shot with the HID turret.

Re: [1.1.5] SCP CB MLG Edition (RELEASE 1.0)

Posted: Mon Oct 26, 2015 9:24 pm
by PootWizard
HorrorFull wrote:
PootWizard wrote:Can the anonomus duck be the BONUS DUCKS from tf2? (or make the sax duck say Bonus ducks)

also, We are in the beam?
Yes! I'll get on that!
Yes!!

Bonus Beams, also can SCP-178 ambience be spooky scary skeltons? (cuz its not touched)

also, change some of the voice lines to be the beam guy (WillFromAfar) from tf2 watergate

Merasmus?

Re: [1.1.5] SCP Containment Breach MLG Edition (Release v1.0

Posted: Wed Oct 28, 2015 1:06 pm
by d9346
I played the mod and i got FaZe'd.

this game is gr8 m8s

IGN 10/10
Snipars:429/19
George W Kush 9/11
Illuminati:69/69

Re: music

Posted: Fri Oct 30, 2015 8:20 am
by HorrorFull
SniffDinner wrote:great mod really funny and makes the game a whole lot less scary keep the updates coming, but im just wondering what music is playing during the gate a ending when shrek (106) gets shot with the HID turret.
Thanks!
Unfortunately I don't know what music that is, sorry. I took it from here - https://youtu.be/s0uo_zVpkjw

Re: [1.1.5] SCP CB MLG Edition (RELEASE 1.0)

Posted: Fri Oct 30, 2015 8:23 am
by HorrorFull
PootWizard wrote:
HorrorFull wrote:
PootWizard wrote:Can the anonomus duck be the BONUS DUCKS from tf2? (or make the sax duck say Bonus ducks)

also, We are in the beam?
Yes! I'll get on that!
Yes!!

Bonus Beams, also can SCP-178 ambience be spooky scary skeltons? (cuz its not touched)

also, change some of the voice lines to be the beam guy (WillFromAfar) from tf2 watergate

Merasmus?
Yes! Great idea, I'll do that. Spooky scary skeletons isnt currently in the game, but this is probably my best option.

Re: [1.1.5] SCP Containment Breach MLG Edition (Release v1.0

Posted: Fri Oct 30, 2015 8:24 am
by HorrorFull
d9346 wrote:I played the mod and i got FaZe'd.

this game is gr8 m8s

IGN 10/10
Snipars:429/19
George W Kush 9/11
Illuminati:10/90
ty m9.

Re: [1.1.5] SCP Containment Breach MLG Edition (Release v1.0

Posted: Fri Oct 30, 2015 5:53 pm
by natbornkilla
played the mod really enjoyed it. just 1 thin did u improve the mtf's accuracy by chance ?

Re: [1.1.5] SCP Containment Breach MLG Edition (Release v1.0

Posted: Fri Oct 30, 2015 6:07 pm
by HorrorFull
natbornkilla wrote:played the mod really enjoyed it. just 1 thin did u improve the mtf's accuracy by chance ?
The "accuracy"?... Would you mean the accuracy of the animation, or the accuracy of them shooting?
If you mean the accuracy of the MTF shooting, that would imply going into the games source code, which I am never ever going near.

Re: [1.1.5] SCP Containment Breach MLG Edition (Release v1.0

Posted: Fri Oct 30, 2015 7:06 pm
by natbornkilla
may of been just been unluckey running out gate b then

Re: [1.1.5] SCP Containment Breach MLG Edition (Release v1.0

Posted: Sat Oct 31, 2015 6:50 pm
by SniffDinner
HorrorFull wrote:
natbornkilla wrote:played the mod really enjoyed it. just 1 thin did u improve the mtf's accuracy by chance ?
The "accuracy"?... Would you mean the accuracy of the animation, or the accuracy of them shooting?
If you mean the accuracy of the MTF shooting, that would imply going into the games source code, which I am never ever going near.
Why not? What possibly go wrong...