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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Thu Dec 31, 2015 12:26 am
by slender1200
Little idea, meh. Maybe after you see the 1123 event (1123-B), you can see Jeff as an NPC (hostile), I could make a model for him (with a knife and such)

EDIT: Here is a little model I made of him with animations and his knife. https://www.mediafire.com/?c525b5nde1gyb37

Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Thu Dec 31, 2015 1:21 am
by Nehpys
slender1200 wrote:Little idea, meh. Maybe after you see the 1123 event (1123-B), you can see Jeff as an NPC (hostile), I could make a model for him (with a knife and such)

EDIT: Here is a little model I made of him with animations and his knife. https://www.mediafire.com/?c525b5nde1gyb37

And why would Jeff be inside this mod? As far as I know, you never find Jeff in SCP-087-B. It would make more sense if the 1123 event has something to do with Kalle Havumäki, since he was the ending of the first version of 087-B.

Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Thu Dec 31, 2015 1:22 am
by TheHappyJammer
slender1200 wrote:Little idea, meh. Maybe after you see the 1123 event (1123-B), you can see Jeff as an NPC (hostile), I could make a model for him (with a knife and such)

EDIT: Here is a little model I made of him with animations and his knife. https://www.mediafire.com/?c525b5nde1gyb37
This looks awesome! However, is the knife missing its texture?

And as for the idea, maybe I could implement that idea of Jeff wandering around the facility, but I am no animator however, hence why Jeff still holds an imaginary gun :P

I would assume an attack animation would be appropriate if possible with this.

And again thank you for the help! It is appreciated.

Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Thu Dec 31, 2015 1:23 am
by slender1200
SyphenTV wrote:
slender1200 wrote:Little idea, meh. Maybe after you see the 1123 event (1123-B), you can see Jeff as an NPC (hostile), I could make a model for him (with a knife and such)

EDIT: Here is a little model I made of him with animations and his knife. https://www.mediafire.com/?c525b5nde1gyb37

And why would Jeff be inside this mod? As far as I know, you never find Jeff in SCP-087-B. It would make more sense if the 1123 event has something to do with Kale Havumaki, since he was the ending of the first version of 087-B.
Jeff the killer is a addition to the mod. He is the nazi officer
TheHappyJammer wrote:
slender1200 wrote:Little idea, meh. Maybe after you see the 1123 event (1123-B), you can see Jeff as an NPC (hostile), I could make a model for him (with a knife and such)

EDIT: Here is a little model I made of him with animations and his knife. https://www.mediafire.com/?c525b5nde1gyb37
This looks awesome! However, is the knife missing its texture?

And as for the idea, maybe I could implement that idea of Jeff wandering around the facility, but I am no animator however, hence why Jeff still holds an imaginary gun :P

I would assume an attack animation would be appropriate if possible with this.

And again thank you for the help! It is appreciated.
The model has two attack animations. And the knife texture is in a folder called "Knife" (derpa derp)

Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Thu Dec 31, 2015 1:26 am
by TheHappyJammer
SyphenTV wrote:
slender1200 wrote:Little idea, meh. Maybe after you see the 1123 event (1123-B), you can see Jeff as an NPC (hostile), I could make a model for him (with a knife and such)

EDIT: Here is a little model I made of him with animations and his knife. https://www.mediafire.com/?c525b5nde1gyb37

And why would Jeff be inside this mod? As far as I know, you never find Jeff in SCP-087-B. It would make more sense if the 1123 event has something to do with Kale Havumaki, since he was the ending of the first version of 087-B.
Kale Havumaki is currently SCP-990(-B) in the mod :P

As for the question of the mod, it adds elements of 087-B into Containment Breach. Since 087-B is a small game, I can only squeeze so much material off it, hence why I expanded it to include other material that touch on the same realm of darkness.

Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Thu Dec 31, 2015 1:28 am
by TheHappyJammer
slender1200 wrote:
SyphenTV wrote:
slender1200 wrote:Little idea, meh. Maybe after you see the 1123 event (1123-B), you can see Jeff as an NPC (hostile), I could make a model for him (with a knife and such)

EDIT: Here is a little model I made of him with animations and his knife. https://www.mediafire.com/?c525b5nde1gyb37

And why would Jeff be inside this mod? As far as I know, you never find Jeff in SCP-087-B. It would make more sense if the 1123 event has something to do with Kale Havumaki, since he was the ending of the first version of 087-B.
Jeff the killer is a addition to the mod. He is the nazi officer
TheHappyJammer wrote:
slender1200 wrote:Little idea, meh. Maybe after you see the 1123 event (1123-B), you can see Jeff as an NPC (hostile), I could make a model for him (with a knife and such)

EDIT: Here is a little model I made of him with animations and his knife. https://www.mediafire.com/?c525b5nde1gyb37
This looks awesome! However, is the knife missing its texture?

And as for the idea, maybe I could implement that idea of Jeff wandering around the facility, but I am no animator however, hence why Jeff still holds an imaginary gun :P

I would assume an attack animation would be appropriate if possible with this.

And again thank you for the help! It is appreciated.
The model has two attack animations. And the knife texture is in a folder called "Knife" (derpa derp)
I'm sorry, did not pay attention. I got caught off guard since it did not show up in FRAGMotion for some reason. Anyways thanks. I'll consider it.

Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Tue Jan 05, 2016 5:31 pm
by Dmitriy-Bars
What is the monster which replaces SCP-966? I can't understand...

Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Tue Jan 05, 2016 7:19 pm
by Dmitriy-Bars
Oh, thanks, I found it. This is the monster from Maere: When Lights Die (http://maere.wikia.com/wiki/Le_Mange_Lumière).

I can't believe that you decided to continue this mod... :) And thank you for Slender-860 - you realized my dream! :D

Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Wed Jan 06, 2016 1:53 am
by TheHappyJammer
Dmitriy-Bars wrote:Oh, thanks, I found it. This is the monster from Maere: When Lights Die (http://maere.wikia.com/wiki/Le_Mange_Lumière).

I can't believe that you decided to continue this mod... :) And thank you for Slender-860 - you realized my dream! :D
Thank you! :D I remember. The mod kinda stopped due to lack of interest and limited modding capability. Since Blitz3D became free to acquire, I had some new inspiration to continue. As for 860, yeah the forest is Slender-like, but Slender does not show up, its a demonic Smile dog. If you want some hardcore Slender, use SCP-1025 (The book)

Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.0

Posted: Mon Jan 11, 2016 10:13 am
by Dmitriy-Bars
But, one more question.
Why SCP-173 looks like Mental/Red monster from SCP-087-B, despite of the fact that SCP-106 and SCP-096 are already look like them?.. :?