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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.1
Posted: Sat Jan 16, 2016 1:12 am
by TheHappyJammer
Zackonark wrote:So, I had failed to set up my screen capture properly. The result was that only my audio was captured. I am particularly upset with this because this was a VERY eventful episode.
Here it is if you care to watch (listen) to it.
[youtube]Ma0e_U45Y38[/youtube]
Here's a summary of what happens for your convenience.
I guess in the near future try to refind these SCPs you found if possible sorry for that :/
Just a heads up, a mod-related bug happens upon going to the forest. I will fix that in a future update. As for dying upon going into 205, that is a bug from the main game. You have to start a new game if 205 acts like that.
I hope you enjoyed your experience with the mod so far
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.1
Posted: Sat Jan 16, 2016 2:09 am
by Zackonark
TheHappyJammer wrote:Zackonark wrote:So, I had failed to set up my screen capture properly. The result was that only my audio was captured. I am particularly upset with this because this was a VERY eventful episode.
Here it is if you care to watch (listen) to it.
-snip-
Here's a summary of what happens for your convenience.
I guess in the near future try to refind these SCPs you found if possible sorry for that :/
Just a heads up, a mod-related bug happens upon going to the forest. I will fix that in a future update. As for dying upon going into 205, that is a bug from the main game. You have to start a new game if 205 acts like that.
I hope you enjoyed your experience with the mod so far
It's no problem finding these SCP's again. I had, after all, made three circles trying to find them in the first place.
Damn, I was looking forward to going into the forest.
On a side note, this makes me want your help with mod far more than before. You obviously know what you're doing. I would even go as far as saying this more is FAR scarier than Amnesia: The Dark Descent.
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.1
Posted: Sat Jan 16, 2016 4:30 am
by TheHappyJammer
Zackonark wrote:TheHappyJammer wrote:Zackonark wrote:So, I had failed to set up my screen capture properly. The result was that only my audio was captured. I am particularly upset with this because this was a VERY eventful episode.
Here it is if you care to watch (listen) to it.
-snip-
Here's a summary of what happens for your convenience.
I guess in the near future try to refind these SCPs you found if possible sorry for that :/
Just a heads up, a mod-related bug happens upon going to the forest. I will fix that in a future update. As for dying upon going into 205, that is a bug from the main game. You have to start a new game if 205 acts like that.
I hope you enjoyed your experience with the mod so far
It's no problem finding these SCP's again. I had, after all, made three circles trying to find them in the first place.
Damn, I was looking forward to going into the forest.
On a side note, this makes me want your help with mod far more than before. You obviously know what you're doing. I would even go as far as saying this more is FAR scarier than Amnesia: The Dark Descent.
Thanks for the support It means alot
And BTW The forest isn't really 100% bugged, but expect a probable chance of buggyness with it.
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.1
Posted: Sat Jan 16, 2016 10:00 pm
by Zackonark
Yep, this mod is officially scarier than Amnesia and Outlast. I literally had a nightmare about it.
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.1
Posted: Mon Jan 18, 2016 4:34 am
by TheHappyJammer
Zackonark wrote:Yep, this mod is officially scarier than Amnesia and Outlast. I literally had a nightmare about it.
Oh dear...
And BTW I updated the mod
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2
Posted: Mon Jan 18, 2016 4:35 am
by TheHappyJammer
Updated to 1.0.2!
Added a new download link in .7z:
http://www.mediafire.com/download/t5bwo ... _v1.2.3.7z
v1.0.2
-Added fixes from v1.2.3 patch*
*Does not include the new FindPath Function so it prevents bugs with the intro and 049, but may cause bugs with the MTF.
-Changed music and 173-B SFX.
-Some Loading Screen changes.
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2
Posted: Mon Jan 18, 2016 1:29 pm
by PXLSHN
I played the mod a bit yesterday and I can only say - it is very scary. It is amazing how spooky the atmosphere is in this mod
. It's like an own horror game.
EDIT: I gave a 10/10 rating on ModDB for your mod, you should also upload it there
I think putting the rating button from ModDB (the button which is showing how popular your mod is on ModDB) would be a good idea
.
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2
Posted: Mon Jan 18, 2016 4:53 pm
by Zackonark
I wish I could put the rating as an 11...
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2
Posted: Mon Jan 18, 2016 4:54 pm
by TheHappyJammer
PXLSHN wrote:I played the mod a bit yesterday and I can only say - it is very scary. It is amazing how spooky the atmosphere is in this mod
. It's like an own horror game.
EDIT: I gave a 10/10 rating on ModDB for your mod, you should also upload it there
I think putting the rating button from ModDB (the button which is showing how popular your mod is on ModDB) would be a good idea
.
Thank you for the positive feedback!
What was your favorite change?
And as for the ModDB link, I can't figure out how to display the buttons here without just displaying the embed code :/ Do you know how by any chance?
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2
Posted: Mon Jan 18, 2016 4:55 pm
by TheHappyJammer
Zackonark wrote:I wish I could put the rating as an 11...
Nice! Let me know if you are making new vids or are you still on your break