Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2
Posted: Fri Feb 26, 2016 8:16 pm
The whole point in re-doing the name is so that it does not include 087-B.Dmitriy-Bars wrote:How about this name: "SCP-087-B Horrors"?
https://undertowgames.com/forum/
The whole point in re-doing the name is so that it does not include 087-B.Dmitriy-Bars wrote:How about this name: "SCP-087-B Horrors"?
That 096 texture actually looks really good.Dmitriy-Bars wrote:SpoilerPlease, don't be angry with me if I annoyed you to death... I'm just trying to give you some new ideas for your great mod.
Uh... What about another things?slender1200 wrote:That 096 texture actually looks really good.Dmitriy-Bars wrote:SpoilerPlease, don't be angry with me if I annoyed you to death... I'm just trying to give you some new ideas for your great mod.
I think those look good too, but I just like the 096.Dmitriy-Bars wrote:Uh... What about another things?slender1200 wrote:That 096 texture actually looks really good.Dmitriy-Bars wrote:SpoilerPlease, don't be angry with me if I annoyed you to death... I'm just trying to give you some new ideas for your great mod.
I simply doubled the amount of ROOM1 rooms being forced to render in a map, significantly increasing the chance of 205 appearing. All in MapSystem.bb at the CreateMap functionDmitriy-Bars wrote:I've noticed that your mod improves the "appearing" of 205's chamber (it doesn't generates in the vanilla game so it is impossible to teleport there) and the bug with SCP-1074 (not textures, but player's death ).
So, one question: HOW? How you did it?
And how can I do it for my port of Half-Life mod? (I also would like to improve the 1074's textures.)