[1.3.11] Half-Life Resonance Cascade v7.0 - REVIVED AGAIN!

#1
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Run. Think. Hide. Survive.

Half-Life: Resonance Cascade is a full conversion modification for SCP: Containment Breach based on Half-Life game series. This mod serves as a depiction of the Black Mesa Incident from a seperate, farther off perspective.

You, Dr. Ben Walker, Clearance Level 4, have been assigned to test on BMR-500, a robot that displays extreme hostility, but is fortunately only able to move while outside direct observation. Midway into the testing session, you hear the alarm and the scientists say they have it under control and it's not much of a problem. Turns out it is, as the electricity shuts down and the robot kills your buddies and the guard. Sector C Personnel have been ordered to evacuate the area until further notice. How far will you go to get to the surface?

Original mod topic: http://undertowgames.com/forum/viewtopi ... =11&t=2446
Wiki page: http://ru.scpcontainmentbreach.wikia.co ... ce_Cascade
ModDB: https://www.moddb.com/mods/half-life-re ... ade-remake

DEVELOPERS:

- Original creators of the mod: CLstream & Omniary
- Ported & re-made by: Dmitriy-Bars (me) & Jabka666
- Special thanks for help (coding, models fix): PXLSHN & Vane Brain (Third Subdivision Team)

Credit to Valve, Gearbox Software and Crowbar Collective for 99% of the used content (and also to the guys who made this great mod).

In-Game Replacements: (may contain spoilers)
Spoiler
Objects:
  • SCP-173 = BMR-500
    SCP-106 = Vortigaunt
    SCP-372 = Alien Controller
    SCP-035 = Zombie H.E.V. Subject
    SCP-513-1 = G-Man
    SCP-079 = Announcement System 2.6
    SCP-096 = Alien Grunt
    SCP-008 = Keplar Virus
    SCP-012 = DD-7382
    SCP-049 = Gonome
    SCP-049-2 = Zombie Guard / Zombie Scientist
    SCP-682 = Tentacle / Mr. Friendly
    SCP-895 = Lambda Reactor #1386 (Monitor controlled by Nihilanth)
    SCP-914 = Non-Relay Teleport Prototype
    SCP-860-2 = Gargantua
    SCP-066 = Houndeye
    SCP-939 = Bullsquids
    SCP-1048 = Chumtoad
    SCP-1123 = Small Crystal
    SCP-966 = Shock Troopers
    SCP-205 = Deathscene
    SCP-1048-A = Sentry Turret
    SCP-1499-1 = Antlions
    Pocket Dimension/SCP-860-1/SCP-1499 Landscape = Xen
    PD Plane = Mantis Aircraft
    SCP-035 Tentacle = Xenian Tree
    SCP-457 = Kingpin
    SCP-409 = Contagious Xen Crystal (XF-4090)
    SCP-009 = Acid Waste Room
Characters:
  • Guards = Security Team ("Barneys")
    MTF Epsilon-11 = H.E.C.U.
    MTF Eta-10 = Black Ops
    D-Class = H.E.V. Subjects
    Scientists/Janitors = Black Mesa Scientists
    SCP-990/Insurgency Soldiers = G-Man
    SCP-1123 Officers = Combine Metrocops
    SCP-008-1 = Zombie Soldier
    SCP-008-2 = Keplar Zombie
    Clerk = Security Guard Otis
Items:
  • Gas mask = H.E.V. Helmet
    First-aid Kit = Black Mesa Medical Kit
    Vest = H.E.V. Suit
    Hazmat = Black Mesa Cleansuit
    SCP-513 = Inconspicuous Briefcase
    SCP-714 = Memetic Shield
    SCP-860 = Prototype Micro-Reactor
    SCP-1025 = Health Regulator Book
    SCP-1499 = Displacer Gun
    SCP-420-J/SCP-500 = Power Bottles
DOWNLOλD:
CHλNGELIST:
Spoiler
v7.0

- Ported on SCP: CB v1.3.11. (Note: the source code has been rewritten due to the big difference with v1.3.7, so some additions from previous HL:RC versions have been cut.)
- New models for BMR-500 (SCP-173), HEV Subjects, "Otis" guard, Metrocops (from SCP-1123 event) and Black Ops.
- The vest changed to HEV Suit + removed PCV model and some other unused items.
- The voice lines of HECU Marines (except for endings) reverted back to Half-Life ones + rechanged announcements for the intercom.
- New texture for locking devices.
- Rechanged some outputs from SCP-914.
- The number of slots in the inventory has been increased from 10 to 15.
- Added new sounds for some items.

With some help from Mleczyk76 (thanks :3):

- SCP-1499-1 specimens replaced as Antlions.
- (Finally!) Fixed the road in Gate A and Gate B surfaces (it uses a new texture instead of standard "concretefloor").
- The "Barney" guard model has been updated in accordance with new animations.

New additions from Ultimate Edition and more:

- The HEV Suit now has an armor scale, which can be restored by using HEV Batteries (based both on the "kevlar" bar from NTF Mod and SCP-1033-RU).
- New & improved models for the containment chambers of SCP-008, SCP-009, SCP-409, SCP-457 and SCP-106.
- Added a "corpse-with-radio" event in "room4info" (with a special easter egg).
- Added the loader (uses the code of a truck from v5.5) in the intro room.
- New monster in "room2testroom" (based on SCP-682 from Redbull.Ivan's "Story of Site" mod).
SCREENSHOTS: (Old versions)
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VIDEOS:
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[youtube]uHLHftNgEVI[/youtube]
[youtube]CvDGU2EEYVw[/youtube]
[youtube]T5c4jMJTL3k[/youtube]
[youtube]5upIXLeigQw[/youtube]
[youtube]L_ripPvjcuo[/youtube]
[youtube]iu4xbU_Kmfs[/youtube]
[youtube]CnB0iEveaIo[/youtube]
[youtube]S4QUiEJ8-OA[/youtube]
[youtube]-Ifz1m59zHA[/youtube]
[youtube]pQnN6gsA11w[/youtube]
Last edited by Dmitriy-Bars on Wed Sep 11, 2019 6:46 pm, edited 121 times in total.
Administrator of Russian SCP:CB Wiki and Russian SCP Games Wiki
http://ru.scpcontainmentbreach.wikia.com
http://ru.scp-games.wikia.com

P. S. From Russia with big love... of SCP :wink:

Re: Reviving of SCP: Half-Life Resonance Cascade mod? (Help needs)

#3
I'm not sure how much of a focus on replacing SCP's with Half Life characters was spent on the old mod. Butif I were to make a suggestion, maybe try not making it all Half Life but have a few easter eggs that are items or characters from other games, as you've mentioned.

Also, since you are the new project lead, you could also look at the current character replacements to see if you think they'd fit better somewhere else.

That's really all I can say though as I haven't played Half Life. Maybe after I look into it for a little while, I'll be of more help.
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
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Re: Reviving of SCP: Half-Life Resonance Cascade mod? (Help needs)

#4
Zackonark wrote:I'm not sure how much of a focus on replacing SCP's with Half Life characters was spent on the old mod. Butif I were to make a suggestion, maybe try not making it all Half Life but have a few easter eggs that are items or characters from other games, as you've mentioned.

Also, since you are the new project lead, you could also look at the current character replacements to see if you think they'd fit better somewhere else.

That's really all I can say though as I haven't played Half Life. Maybe after I look into it for a little while, I'll be of more help.
If this mod based on Half-Life games, I find no sense to use a content from other games like in SCP-087-B mod: viewtopic.php?f=11&t=4944. I want this mod to look like real HL-based game.

I think I'm satisfied with the current replacements, with the exception of SCP-1074.
Administrator of Russian SCP:CB Wiki and Russian SCP Games Wiki
http://ru.scpcontainmentbreach.wikia.com
http://ru.scp-games.wikia.com

P. S. From Russia with big love... of SCP :wink:

Re: Reviving of SCP: Half-Life Resonance Cascade mod? (Help needs)

#6
What the hell I am doing? Probably I'm crazy and/or stupid. :P

I say at once - the developing is just an offer so far. Even if I will do that, I need more free time which I don't have, because I'm studying at technical school now. Making this great mod (which I like so much, and this is a reason why I want to do that) from zero is not so easy for me as a newbie. Of course, I can change the sounds and textures of rooms and items like in the current version, but I understand that edit the models and animations of NPC is harder than just change them.

I also have understood that I'm too self-confident... I am conscience-stricken and ashamed. :? :doubt:

And I am not lying now.
Last edited by Dmitriy-Bars on Wed Jan 20, 2016 4:43 pm, edited 4 times in total.
Administrator of Russian SCP:CB Wiki and Russian SCP Games Wiki
http://ru.scpcontainmentbreach.wikia.com
http://ru.scp-games.wikia.com

P. S. From Russia with big love... of SCP :wink:

Re: Reviving of SCP: Half-Life Resonance Cascade mod? (Help needs)

#8
I tried to change some files in the game's folders, but I stuck on the source code so I can't change "old" NPCs from the mod (with their normal scale) and menu text (maybe I forgot to mention something more, but I don't know what). The only things that I successfully changed (certainly, not counting the textures and sounds) are the models of items from the current version of HL:RC and names of achievements.

Maybe I'll try to update the mod like here (viewtopic.php?f=11&t=3735&p=80106#p80106), but I'm not sure that I really will be able to do it because I'm new in modding. Of course, I also need help to change new SCPs like I wanted, because the porting and animating (!) models from Half-Life games (which are paid) is MORE hard to me than I can do.
Administrator of Russian SCP:CB Wiki and Russian SCP Games Wiki
http://ru.scpcontainmentbreach.wikia.com
http://ru.scp-games.wikia.com

P. S. From Russia with big love... of SCP :wink:

Re: Reviving of SCP: Half-Life Resonance Cascade mod? (Some progress)

#9
Finally, I have new ideas for the SCPs (not used my previous ideas from HL2, because this is illogical, with regard to HL1-based plot), but I may need some help with the "source code".

And I found a guy, who can help me with porting Half-Life models (but, as I understood, he stuck at converting animated models).

P. S. And how I can improve the bug with SCP-1074 (because I have finally made textures for it)?
Last edited by Dmitriy-Bars on Thu Jun 09, 2016 3:13 pm, edited 1 time in total.
Administrator of Russian SCP:CB Wiki and Russian SCP Games Wiki
http://ru.scpcontainmentbreach.wikia.com
http://ru.scp-games.wikia.com

P. S. From Russia with big love... of SCP :wink:

Re: Reviving of SCP: Half-Life Resonance Cascade mod? (New plans)

#10
I'm actually porting HL:RC to 1.2.3, using a text comparator, so that you can continue there. 1.3 could cause some problems, mainly with who will be the new SCP and who will replace that SCP.

Well, there's one problem - I'm only half-done (if you know what I mean) with the port. I'll make sure to put a link to a new thread with the port + update and PM you just so you know it exists when it's done (pretty sure I can tweak stuff here and there to make this game feel more standalone)

EDIT - Gott in Himmel, UpdateEvents is two trips to Hell and back to update to 1.2.3.