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Re: Reviving of SCP: Half-Life Resonance Cascade mod? (New plans)
Posted: Tue May 17, 2016 4:23 pm
by Dmitriy-Bars
Marios wrote:I'm actually porting HL:RC to 1.2.3, using a text comparator, so that you can continue there. 1.3 could cause some problems, mainly with who will be the new SCP and who will replace that SCP.
Well, there's one problem - I'm only half-done (if you know what I mean) with the port. I'll make sure to put a link to a new thread with the port + update and PM you just so you know it exists when it's done (pretty sure I can tweak stuff here and there to make this game feel more standalone)
EDIT - Gott in Himmel, UpdateEvents is two trips to Hell and back to update to 1.2.3.
Oh, I'll be glad if you help me)
But, you have another ideas for 966, 205 and 1048-A or you satisfied with my ones?
And don't worry about new objects. I'll let you know about them when v1.3 will be released.
I currently have textures and some models/sounds for them.
Re: Reviving of SCP: Half-Life Resonance Cascade mod? (New plans)
Posted: Thu Jun 16, 2016 11:20 am
by SCP-CIM
I'm still using v5 of this mod and enjoying it...
Re: Reviving of SCP: Half-Life Resonance Cascade mod? (New plans)
Posted: Sun Sep 04, 2016 6:02 pm
by Dmitriy-Bars
I finally made some new models, textures and sounds.
Waiting for v1.3.2...
Re: Reviving of SCP: Half-Life Resonance Cascade mod? (New plans)
Posted: Sat Oct 08, 2016 12:05 pm
by Marios
Dmitriy-Bars wrote:I finally made some new models, textures and sounds.
Waiting for v1.3.2...
Just don't wait for me, because I ended up abandoning the project.
I believe I still have the progress I've done, if you want it. Though since 1.3.2 has come, it's all entirely different so nevermind.
Re: Reviving of SCP: Half-Life Resonance Cascade mod? (New plans)
Posted: Fri Oct 28, 2016 4:18 pm
by Dmitriy-Bars
Marios wrote:Dmitriy-Bars wrote:I finally made some new models, textures and sounds.
Waiting for v1.3.2...
Just don't wait for me, because I ended up abandoning the project.
I believe I still have the progress I've done, if you want it. Though since 1.3.2 has come, it's all entirely different so nevermind.
As I said, I've almost done
all sounds, textures and models, so I need help only with coding. Better to port it to v1.3.3 (I'm still believe that there will be not many bugs in future versions).
I want to add some new sounds for some elements (as example, voices for SCP-205's shadows) and new models for SCP-1499 and "nostalgia items" from SCP-1162, but Blitz3D and/or IDEal (which I'm using now) don't want to work, and I don't know why.
Re: Reviving of SCP: Half-Life Resonance Cascade mod? (New plans)
Posted: Fri Oct 28, 2016 7:08 pm
by CommanderMark
You have to compile Main.bb.
Re: Reviving of SCP: Half-Life Resonance Cascade mod (Still wait...)
Posted: Tue Nov 01, 2016 9:50 am
by Dmitriy-Bars
Sorry for make you wait, but I have a big problem with studing now. I need to finish the coursework and, moreover, pass all exams.
Perhaps I will finish the mod when I'll have more free time to make it (maybe closer to the New Year holidays). I know that the game may be updated by that moment (you know why
).
I hope you will understand me.
~ Sincerely, Dmitry
Re: Reviving of SCP: Half-Life Resonance Cascade mod (Still wait...)
Posted: Thu Dec 22, 2016 7:20 am
by Dmitriy-Bars
There will be a new monster for SCP-173 in the new version)
I'll try to finish my work on the mod in the next week.
Re: Reviving of SCP: Half-Life Resonance Cascade mod (Still wait...)
Posted: Tue Dec 27, 2016 7:05 pm
by some person
that's the kingpin. most obvious thing to spot
Re: Reviving of SCP: Half-Life Resonance Cascade mod (Development in progress!)
Posted: Fri Dec 30, 2016 6:12 pm
by Dmitriy-Bars
So, guys, I'm FINALLY ready to make the mod, but I'm still not sure that I really can make it. As I said, the problem is the coding)
'Cause I'm making this mod from zero (I mean all stuff from version 1.2 and above), this is what I must (as I understood) and want to do (maybe I forgot something, but these are the main):
Happy New Year, anyway!