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Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Wed Dec 05, 2012 9:01 pm
by FoxMccloud64
Mirocaine wrote:
SCP-682 wrote:3 things, sicne I <3 poni

1) When I'm in (and I will be in) replace me with giant Spike. Or regular sized spike.
Master is a brony?

:shock:

:shock: :shock: :shock: :shock: :shock: :shock: holy shit! :shock: :shock: :shock: :shock: :shock: :shock: :shock: :roll:

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Wed Dec 05, 2012 9:02 pm
by Glitch
SCP-682 wrote:Or regular sized spike.
Image
Of COURSE

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Thu Dec 06, 2012 7:28 pm
by Glitch
Image

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Thu Dec 06, 2012 8:57 pm
by Destructoid
Why not Special Containment Ponies: Breaching is Magic?

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Thu Dec 06, 2012 9:03 pm
by Glitch
Because this was easier to make a logo for.

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Thu Dec 06, 2012 10:13 pm
by SCP-682
Destructoid wrote:Why not Special Containment Ponies: Breaching is Magic?
Because that sounds like crap.

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Thu Dec 06, 2012 11:50 pm
by CommanderMark
Has anybody here actually started changing the game's files or are we just putting out ideas here?

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Fri Dec 07, 2012 1:10 am
by Destructoid
Right now we're just playing with ideas. At one point I may make the facility's textures different to be more "MLP" but we'll need a coder to do the crazy shit. I should be able to make some new menus this weekend.

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Fri Dec 07, 2012 1:42 am
by CommanderMark
Since I can't find out how to delete posts, ignore this message.

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

Posted: Fri Dec 07, 2012 2:16 am
by SCP-682
CommanderPro100 wrote:
Destructoid wrote:Right now we're just playing with ideas. At one point I may make the facility's textures different to be more "MLP" but we'll need a coder to do the crazy shit. I should be able to make some new menus this weekend.
I'd be happy to help implement any texture and sound changes into the game. (It's really not that hard)
NO REALLY?

If I ever get (and learn) Blitz 3D, I'd be happy to help with coding and stuff. Otherwise, I might port it to .XNA, if i don't work on my own plans for a game first.