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Re: Changing Textures

Posted: Wed Dec 05, 2012 7:14 pm
by FoxMccloud64
Then it will be Loadsamoney guy

Re: Changing Textures

Posted: Wed Dec 05, 2012 7:17 pm
by Glitch
I'm just kidding you can use raping time if you want to

Re: Changing Textures

Posted: Wed Dec 05, 2012 7:23 pm
by FoxMccloud64
https://www.youtube.com/watch?v=ON-7v4qnHP8
Imagine this guys chasing you in a facility with a evil wizard who snaps necks!

Dunno, maybe i will put raping time somewhere else....

Re: Changing Textures

Posted: Wed Dec 05, 2012 7:31 pm
by Glitch
I wouldn't like that. Be scareh

Re: Changing Textures

Posted: Sun Dec 23, 2012 4:00 pm
by FoxMccloud64
Sorry if bump, buut right now some progress is made :D

I'm using Pixrl and Paint (Paint to put images, Pixrl for making them compatible in the game and small changes) but i'm having some troubles

1. Ganon's Face looks blurry, dunno why

2. I'm having problem texturing,i did a small test putting a text in some zones, but i think that some part may look backwards, can someone help me??

Here's how i will make everything

1st. Peanut Head texture

2. Class-D and Scientists

3. Decals, and symbols

4. 895 Pics

5. Items

6. Menu

7. Apache Texture (the hard textures last

8. Larry texture and 372

9. Master (682) Arm texture, guard and MTF texture and DUCKIE :D

10. All other textures

Re: Changing Textures

Posted: Tue Dec 25, 2012 5:05 am
by mrperson1213
YOU BETTER MAKE THE DUCKS AMAZING!!!!!

Re: Changing Textures

Posted: Tue Dec 25, 2012 12:57 pm
by FoxMccloud64
I Think that i'm gonna keep the duckies like that, or using the old textures of SCP's (default texture of 173 for the white duck, larry texture for the teleporting duck, and dunno about the sax duckie :D)

Re: Changing Textures

Posted: Tue Jan 01, 2013 7:14 am
by alexthecoolmac
Paintzezez iz a godderzewz progammerzs helper