High-Res Mod Possibility

#1
Regalis, does the engine automatically scale the textures? Or does waiting for a High-Resolution mod have to wait until, if ever, you release the source. Games like Minecraft that have 16-bit graphics, have a 512x512 texture pack with a mod.... which is 16 times the original texture resolution.
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Re: High-Res Mod Possibility

#5
Destructoid wrote:He just released the source on the dev topic #2.
Y U NO TELL ME?
WHERE CAN I FIND THIS THREAD?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!? (Continued on second page)
[Edit]
FOUND ITTTTTT!!!!!!!!!!!!!!!!!!!!!!! >:D
I don't even have Blitz 3D,
but I will HAX INTO THE SYSTEM AND CREATE DIS MOD!
NickL4D2 wrote:Wai, is it allowed to do HD Conversions mods?
Why not? Regalis said anything he makes is Creative Commons...
Glitch wrote:Isn't texture size an engine limit, not a source code limit?...
There is a max texture size, but I'd need to look at the source to see if the engine automatically scales the textures for the model's UV maps.
Last edited by mrpeanut188 on Tue Dec 04, 2012 10:51 pm, edited 1 time in total.
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Re: High-Res Mod Possibility

#6
mrpeanut188 wrote:
Destructoid wrote:He just released the source on the dev topic #2.
Y U NO TELL ME?
WHERE CAN I FIND THIS THREAD?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!? (Continued on second page)
0.o rly? It's liek, stickied in the general thread..
I'm not here as much right now, mention me on our Discord server if you need anything.