YepAveryLP wrote: (Is it because FastText is gone?)
Re: [1.3] No FastExt/FastText + Latest Blitz3D
#12Also, does this make SCP:CB fully compatible with Win 8/10?
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: [1.3] No FastExt/FastText + Latest Blitz3D
#13Well.. for me it (1.3.0) is workes fine on my laptop with win 8AveryLP wrote:Also, does this make SCP:CB fully compatible with Win 8/10?
Re: [1.3] No FastExt/FastText + Latest Blitz3D
#14This was because Anti-Aliased text was removed. Though, it can be re-implemented fairly easily.AveryLP wrote:Second, the font looks quite strange though, in comparison to earlier. (Is it because FastText is gone?)
Not really, as far as I know Blitz3D still uses DirectX7 functions, but the game is way more compatible with newer versions of windows since the game can now be compiled on newer versions of Bliz3D (which contains some compatibility bugfixes for Windows 7+)AveryLP wrote:Also, does this make SCP:CB fully compatible with Win 8/10?
Re: [1.3] No FastExt/FastText + Latest Blitz3D
#15Well, it should be compatible with Win8/10 because in Blitz3D 1.107 (we're now using 1.108c), some things had been implemented to fix the issues with Win8/10 a lot of Blitz3D users had in 1.106 (this version was used before because of FastExt and FastText). But that still depends on testing it out then.SyphenTV wrote:AveryLP wrote:Not really, as far as I know Blitz3D still uses DirectX7 functions, but the game is way more compatible with newer versions of windows since the game can now be compiled on newer versions of Bliz3D (which contains some compatibility bugfixes for Windows 7+)AveryLP wrote:Also, does this make SCP:CB fully compatible with Win 8/10?
Re: [1.3] No FastExt/FastText + Latest Blitz3D
#16Got a MAV when I opened up the 1048-A incident report file, not sure if it's an issue with this or an issue with 1.3
Re: [1.3] No FastExt/FastText + Latest Blitz3D
#17I'm not able to replicate this, but I'll look into it anyway.Sad_ness wrote:Got a MAV when I opened up the 1048-A incident report file, not sure if it's an issue with this or an issue with 1.3
On another note, I uploaded a new build. I reimplemented antialiased text using sprites, it's not as fast or as pretty as I'd like it to be so there's the option to disable it in options.ini.
Re: [1.3] No FastExt/FastText + Latest Blitz3D
#18You accidentally put two Hs in "http" on the download link, so you can't click on it to download it, you gotta copy and paste without the H or remove the extra H.juanjpro wrote:I'm not able to replicate this, but I'll look into it anyway.Sad_ness wrote:Got a MAV when I opened up the 1048-A incident report file, not sure if it's an issue with this or an issue with 1.3
On another note, I uploaded a new build. I reimplemented antialiased text using sprites, it's not as fast or as pretty as I'd like it to be so there's the option to disable it in options.ini.
Re: [1.3] No FastExt/FastText + Latest Blitz3D
#19lolSad_ness wrote:You accidentally put two Hs in "http" on the download link, so you can't click on it to download it, you gotta copy and paste without the H or remove the extra H.
Thanks for letting me know, it's fixed now.
Re: [1.3] No FastExt/FastText + Latest Blitz3D
#20First time i went to the Storage Area through the Elevator it worked, now after going to that area again causes a MAV before the elevator opens.
I'll try and do this with 1.3 and see if it's a problem with your build or not.
EDIT: Tried this on 2 different saves and didn't have this problem, i'm sure it's this build.
I'll try and do this with 1.3 and see if it's a problem with your build or not.
EDIT: Tried this on 2 different saves and didn't have this problem, i'm sure it's this build.