Re: [1.3] No FastExt/FastText + Latest Blitz3D

#22
ono a double post!
juanjpro wrote:I managed to replicate this bug both in vanilla and in the modified build, it seems like the second 939 instance isn't loading in from the save. I'll work on a fix soon.
I found a fix for it, it was a mistake in ForceSetNPCID in NPCs.bb. Updated the build with the fix, your saves will still work.

I also figured out how to make the antialiased text look good on (hopefully) all resolutions.
Last edited by juanjp600 on Thu Sep 08, 2016 11:28 am, edited 1 time in total.

Re: [1.3] No FastExt/FastText + Latest Blitz3D

#23
juanjpro wrote:ono a double post!
juanjpro wrote:I managed to replicate this bug both in vanilla and in the modified build, it seems like the second 939 instance isn't loading in from the save. I'll work on a save soon.
I found a fix for it, it was a mistake in ForceSetNPCID in NPCs.bb. Updated the build with the fix, your saves will still work.

I also figured out how to make the antialiased text look good on (hopefully) all resolutions.
Will try this, thanks
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Re: [1.3] No FastExt/FastText + Latest Blitz3D

#28
The download does not include all of the source files, since some of them didn't require any changes.

You can get the missing files from here: https://github.com/Regalis11/scpcb

Alternatively you can download the WIP 1.3.1 branch, which already includes these fixes along with some other stuff: https://github.com/Regalis11/scpcb/tree/1.3.1

GetINIInt is defined in Main.bb though, you're supposed to just compile that file as it includes the others automatically.

Re: [1.3] No FastExt/FastText + Latest Blitz3D

#29
juanjpro wrote:The download does not include all of the source files, since some of them didn't require any changes.

You can get the missing files from here: https://github.com/Regalis11/scpcb

Alternatively you can download the WIP 1.3.1 branch, which already includes these fixes along with some other stuff: https://github.com/Regalis11/scpcb/tree/1.3.1

GetINIInt is defined in Main.bb though, you're supposed to just compile that file as it includes the others automatically.
I got an error from Main.bb

Function 'api_setwindowlong' does not exist. It belongs to the fake fullscreen.