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Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Fri Aug 05, 2016 12:40 pm
by Vane Brain
AveryLP wrote: (Is it because FastText is gone?)
Yep

Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Fri Aug 05, 2016 2:33 pm
by AveryLP
Also, does this make SCP:CB fully compatible with Win 8/10?

Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Fri Aug 05, 2016 3:00 pm
by Vane Brain
AveryLP wrote:Also, does this make SCP:CB fully compatible with Win 8/10?
Well.. for me it (1.3.0) is workes fine on my laptop with win 8

Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Fri Aug 05, 2016 4:44 pm
by Nehpys
AveryLP wrote:Second, the font looks quite strange though, in comparison to earlier. (Is it because FastText is gone?)
This was because Anti-Aliased text was removed. Though, it can be re-implemented fairly easily.
AveryLP wrote:Also, does this make SCP:CB fully compatible with Win 8/10?
Not really, as far as I know Blitz3D still uses DirectX7 functions, but the game is way more compatible with newer versions of windows since the game can now be compiled on newer versions of Bliz3D (which contains some compatibility bugfixes for Windows 7+)

Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Fri Aug 05, 2016 5:52 pm
by PXLSHN
SyphenTV wrote:
AveryLP wrote:
AveryLP wrote:Also, does this make SCP:CB fully compatible with Win 8/10?
Not really, as far as I know Blitz3D still uses DirectX7 functions, but the game is way more compatible with newer versions of windows since the game can now be compiled on newer versions of Bliz3D (which contains some compatibility bugfixes for Windows 7+)
Well, it should be compatible with Win8/10 because in Blitz3D 1.107 (we're now using 1.108c), some things had been implemented to fix the issues with Win8/10 a lot of Blitz3D users had in 1.106 (this version was used before because of FastExt and FastText). But that still depends on testing it out then.

Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Sat Aug 06, 2016 2:10 am
by Sad_ness
Got a MAV when I opened up the 1048-A incident report file, not sure if it's an issue with this or an issue with 1.3

Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Sat Aug 06, 2016 5:39 pm
by juanjp600
Sad_ness wrote:Got a MAV when I opened up the 1048-A incident report file, not sure if it's an issue with this or an issue with 1.3
I'm not able to replicate this, but I'll look into it anyway.

On another note, I uploaded a new build. I reimplemented antialiased text using sprites, it's not as fast or as pretty as I'd like it to be so there's the option to disable it in options.ini.

Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Sat Aug 06, 2016 6:01 pm
by Sad_ness
juanjpro wrote:
Sad_ness wrote:Got a MAV when I opened up the 1048-A incident report file, not sure if it's an issue with this or an issue with 1.3
I'm not able to replicate this, but I'll look into it anyway.

On another note, I uploaded a new build. I reimplemented antialiased text using sprites, it's not as fast or as pretty as I'd like it to be so there's the option to disable it in options.ini.
You accidentally put two Hs in "http" on the download link, so you can't click on it to download it, you gotta copy and paste without the H or remove the extra H.

Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Sat Aug 06, 2016 6:05 pm
by juanjp600
Sad_ness wrote:You accidentally put two Hs in "http" on the download link, so you can't click on it to download it, you gotta copy and paste without the H or remove the extra H.
lol

Thanks for letting me know, it's fixed now.

Re: [1.3] No FastExt/FastText + Latest Blitz3D

Posted: Sat Aug 06, 2016 7:40 pm
by GeneralSilent
First time i went to the Storage Area through the Elevator it worked, now after going to that area again causes a MAV before the elevator opens.

I'll try and do this with 1.3 and see if it's a problem with your build or not.


EDIT: Tried this on 2 different saves and didn't have this problem, i'm sure it's this build.