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Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Sat Aug 06, 2016 8:05 pm
by juanjp600
I managed to replicate this bug both in vanilla and in the modified build, it seems like the second 939 instance isn't loading in from the save. I'll work on a fix soon.
Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Sun Aug 07, 2016 3:02 am
by juanjp600
ono a double post!
juanjpro wrote:I managed to replicate this bug both in vanilla and in the modified build, it seems like the second 939 instance isn't loading in from the save. I'll work on a fix soon.
I found a fix for it, it was a mistake in ForceSetNPCID in NPCs.bb. Updated the build with the fix, your saves will still work.
I also figured out how to make the antialiased text look good on (hopefully) all resolutions.
Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Sun Aug 07, 2016 3:48 am
by GeneralSilent
juanjpro wrote:ono a double post!
juanjpro wrote:I managed to replicate this bug both in vanilla and in the modified build, it seems like the second 939 instance isn't loading in from the save. I'll work on a save soon.
I found a fix for it, it was a mistake in ForceSetNPCID in NPCs.bb. Updated the build with the fix, your saves will still work.
I also figured out how to make the antialiased text look good on (hopefully) all resolutions.
Will try this, thanks
Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Mon Aug 08, 2016 5:52 pm
by Gamen1969
What does the Source Code do?
Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Mon Aug 08, 2016 5:59 pm
by AgentParadox
Gamen1969 wrote:What does the Source Code do?
Including the source code allows people to make mods of the game.
Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Mon Aug 08, 2016 5:59 pm
by Nehpys
Gamen1969 wrote:What does the Source Code do?
It's something you can look through if you've downloaded Blitz3D v1.108 and compile a new version of the game.
Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Tue Aug 09, 2016 9:08 am
by diszxchat
For some reason, it gave me this when I try to run an excutable when I modify or never modify on Biltz3D.
Function 'getiniint' not found
Why?
Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Tue Aug 09, 2016 5:00 pm
by juanjp600
The download does not include all of the source files, since some of them didn't require any changes.
You can get the missing files from here:
https://github.com/Regalis11/scpcb
Alternatively you can download the WIP 1.3.1 branch, which already includes these fixes along with some other stuff:
https://github.com/Regalis11/scpcb/tree/1.3.1
GetINIInt is defined in Main.bb though, you're supposed to just compile that file as it includes the others automatically.
Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Wed Aug 10, 2016 5:18 am
by diszxchat
juanjpro wrote:The download does not include all of the source files, since some of them didn't require any changes.
You can get the missing files from here:
https://github.com/Regalis11/scpcb
Alternatively you can download the WIP 1.3.1 branch, which already includes these fixes along with some other stuff:
https://github.com/Regalis11/scpcb/tree/1.3.1
GetINIInt is defined in Main.bb though, you're supposed to just compile that file as it includes the others automatically.
I got an error from Main.bb
Function 'api_setwindowlong' does not exist. It belongs to the fake fullscreen.
Re: [1.3] No FastExt/FastText + Latest Blitz3D
Posted: Wed Aug 10, 2016 6:26 pm
by juanjp600
Take the .decls files from the repository and put them in the userlibs folder, in the Blitz3D installation directory.