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Mirorooms; SCP:CB modding.
Posted: Wed Dec 05, 2012 12:49 am
by Mirocaine
I'm looking to create new .B3D room levels for SCP:CB after I find out how It's even possible to compile this source code into a .EXE for SCP:CB (You do it like that, right?)
I'll post progress soon, I've got a finished model for a new Sentient and Violent Euclid SCP that I need to texture and animate, so It'll probably be it's containment chamber as a start.
Re: Mirorooms; SCP:CB modding.
Posted: Wed Dec 05, 2012 12:52 am
by Glitch
I think there's a compile button somewhere in Blitz3d, not sure where because I've left my pc.
Re: Mirorooms; SCP:CB modding.
Posted: Wed Dec 05, 2012 12:57 am
by Destructoid
Press that button mirocaine. Press that button.
Re: Mirorooms; SCP:CB modding.
Posted: Thu Dec 06, 2012 12:49 am
by Fiddy
What is said SCP, if I might ask?
Re: Mirorooms; SCP:CB modding.
Posted: Thu Dec 06, 2012 3:42 pm
by Oskar-PL
Secure. Contain. Protect.
That's SCP Foundation's motto
SCP Itself means to "Special containment procedures"
Re: Mirorooms; SCP:CB modding.
Posted: Thu Dec 06, 2012 3:56 pm
by Sparks
I think Fiddy ment, what SCP does mirocaine talk about.
Re: Mirorooms; SCP:CB modding.
Posted: Thu Dec 06, 2012 9:08 pm
by Mirocaine
Fiddy wrote:What is said SCP, if I might ask?
http://scpcbgame.com/forum/viewtopic.php?f=5&t=553
SCP-772 "Giant Parasitoid Wasps"