Re: [1.3.X] SCPS Mod

#21
diszxchat wrote:SCP-009 - Red Ice:
Image
NOTE: The Ice texture is like that because of the removal of FastExt which bump mapping use.

Credits:

Juanjpro - Thanks for fixing the problem. Turns out the cause was the ladder.
I think you can add an Alpha value to this texture (like 0.5 for example) to make it transparent.
Image

Re: [1.3.X] SCPS Mod

#22
PXLSHN wrote:
diszxchat wrote:SCP-009 - Red Ice:
Image
NOTE: The Ice texture is like that because of the removal of FastExt which bump mapping use.

Credits:

Juanjpro - Thanks for fixing the problem. Turns out the cause was the ladder.
I think you can add an Alpha value to this texture (like 0.5 for example) to make it transparent.
To the mapsystem?

Re: [1.3.X] SCPS Mod

#23
Alright i came across some bugs:

SCP-005 cannot be used on DNA scanners





Minor Bugs n stuff:
using SCP-005 on a key card slot say "you insterted the key CARD into the slot" not "you held the key close to the slot"

EDIT: ill edit this if i find anything else
That Poot Burd c:

Re: [1.3.X] SCPS Mod

#24
PootWizard wrote:Alright i came across some bugs:

SCP-005 cannot be used on DNA scanners





Minor Bugs n stuff:
using SCP-005 on a key card slot say "you insterted the key CARD into the slot" not "you held the key close to the slot"

EDIT: ill edit this if i find anything else
I don't think SCP-005 cannot be used on Hand Scanners. You should be getting MAV (Memory Access Violation).

For the key card, SCP-005 can shaped into key card or anything that is needed to open the door. I will see into it.

I will fix them in the next version.

Re: [1.3.X] SCPS Mod

#25
diszxchat wrote: To the mapsystem?
Well, usually it should work by making the texture transparent using a program like Photoshop or Gimp, but I'm not sure about it.
If you want to do it in code, yes, then it should be under the "LoadRMesh" function. But I would also need to construct and test the code for it in order to be able to give out more information.
Image

Re: [1.3.X] SCPS Mod

#26
PXLSHN wrote:
diszxchat wrote: To the mapsystem?
Well, usually it should work by making the texture transparent using a program like Photoshop or Gimp, but I'm not sure about it.
If you want to do it in code, yes, then it should be under the "LoadRMesh" function. But I would also need to construct and test the code for it in order to be able to give out more information.
send the link to you in PM

Re: [1.3.X] SCPS Mod

#27
PXLSHN wrote:
diszxchat wrote: To the mapsystem?
Well, usually it should work by making the texture transparent using a program like Photoshop or Gimp, but I'm not sure about it.
If you want to do it in code, yes, then it should be under the "LoadRMesh" function. But I would also need to construct and test the code for it in order to be able to give out more information.
Juan said the current red ice is supposed to be like that but because of the Lightroom. It bugged. So yeah, the game fixed it.