HL Resonance Cascade (Remake) - Major problem with models (Improved)
Posted: Sun Sep 25, 2016 2:35 pm
As you know, I am the one who's making a new version of Half-Life: Resonance Cascade. I've made all new models for this mod, but I have big problems with some of them.
1. SCP-205's Shadows. Their models spawn one above the other, despite the fact that I was trying to arrange them properly (it doesn't need the code, does it?).
P. S. Sorry for my bad English.
1. SCP-205's Shadows. Their models spawn one above the other, despite the fact that I was trying to arrange them properly (it doesn't need the code, does it?).
Spoiler
2. Guards. Starting with version 1.3, the guards can rotate their heads to the player, instead of turning themselves. But for this, it is necessary that the model had a bone "head". The "Barney" model (from the original mod) have a similar bone ("Bip01 Head"), but renaming of this bone to "head" gives this: when you walk in front of the guards, and they are stading, their heads doesn't rotate and rotated to left. They're rotated normally only when the guard walks.Spoiler
Do you know how to improve this shit?P. S. Sorry for my bad English.