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Re: SCP: Ass Breach
Posted: Sun Jan 13, 2013 9:20 pm
by InnocentSam
mrpeanut188 wrote:InnocentSam wrote:Oskar-PL wrote:The problem is... When there will be new update there will be problem with copying chaned code into new one :(
If you think that's going to be a problem, maybe modding isn't for you?
Modding takes time, and most of the time it sucks. Especially when you lose progress, but the max I've ever lost is two months.
Were you talking to me or him? You quoted me which is why I am confuss.
Re: SCP: Ass Breach
Posted: Sun Jan 13, 2013 10:56 pm
by mrpeanut188
InnocentSam wrote:
Were you talking to me or him? You quoted me which is why I am confuss.
Oskar. I do agree with your statement, that is why I left in your quote.
Re: SCP: Ass Breach
Posted: Sun Jan 27, 2013 3:45 pm
by Soulzarath
Looks promising. Send me a PM when the mod is complete, or at least when you have a alpha release or some shit.
Re: SCP: Ass Breach
Posted: Tue Jan 29, 2013 11:28 am
by Oskar-PL
Soulzarath wrote:Looks promising. Send me a PM when the mod is complete, or at least when you have a alpha release or some shit.
Well, I know you are so good at programming so you will say this is not simple in code and many lines are unnecessary, right? Well. My editing job is waiting now, beacuse I have holiday and I want to end ME 3
Re: SCP: Ass Breach
Posted: Sun Jul 20, 2014 9:04 pm
by Oskar-PL
Hello, I'm back after a long time. I wrote some info on the first post, and I think this is a good reason to *bloody, not again* bump this thread.
Re: SCP: Ass Breach
Posted: Fri Jul 25, 2014 10:32 pm
by Zeke
*reads title*
*has perverted thought*
Yup.