DL_Baryonyx wrote:EternalError wrote:A question I can't figure out: Would SCP-427 be able to heal injuries caused by SCP-1162 and SCP-330?
Looking at the article the only thing i see that could answer the question his this "When SCP-427 is opened and exposed to biological tissue, it rapidly regenerates cellular damage and somehow is able to purge invading compounds or infections."
That is why I am debating it myself. I think 427 would seal the wound to prevent further blood loss, but not regenerate the lost tissue. Because of that, I am thinking of cutting SCP-330 because it would conflict with SCP-427 (How are you going to survive without hands?). Sure, you could probably reattach your hands with 427, but that’s too much trouble for me to plan out.
Also, I might need to rework 1162’s injury to the player with a new mechanic. The way 1162 is at the moment, the player can lose multiple lungs (more than 2) and still live and only die by bleeding to death (which the blood appears on the outside, for some reason).
Lastly, there is a bug with my mod that affects 1162. I added a system for painkillers that when the player reaches an injury level of 4, they would die instantly. This was to prevent painkillers from being used as a healing item and to fix the issue where 049-2 and 008 victims could continue to injure the player to injuries of 40+ and the only way the player would die would be through blood loss. That’s another reason to rework 1162’s injury system.