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Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Wed Jul 19, 2017 6:05 pm
by AgentParadox
Additionally, I wouldn't call it necro'ing if there's not been news that the mod has stopped being developed.

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Sun Sep 17, 2017 5:08 pm
by ashadttt
Hey EternalError, I love your mod, I like how there are more items and some that can be refined in SCP-914 by other item SCP's such as SCP-447
And I want to help out a bit, I'm still supporting you, I hope that this mod is still active and not discontinued, I can't wait until v 0.4

Here's something that I made, that you can add in your mod, here's a few SCPs with SCP-447's effect on them
Spoiler
Image

SCP-008-1
Spoiler
Image
Image
SCP-049
Spoiler
Image
Image

SCP-049-2
Took me a little while to make them but its done hope you like it, :D
They can be refined into SCP-914 with SCP-447 for the effect to happen, Do you think this is a great idea? I think its pretty cool. :wink:

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Sun Sep 17, 2017 8:06 pm
by DL_Baryonyx
ashadttt wrote:Hey EternalError, I love your mod, I like how there are more items and some that can be refined in SCP-914 by other item SCP's such as SCP-447
And I want to help out a bit, I'm still supporting you, I hope that this mod is still active and not discontinued, I can't wait until v 0.4

Here's something that I made, that you can add in your mod, here's a few SCPs with SCP-447's effect on them
Spoiler
Image

SCP-008-1
Spoiler
Image
Image
SCP-049
Spoiler
Image
Image

SCP-049-2
Took me a little while to make them but its done hope you like it, :D
They can be refined into SCP-914 with SCP-447 for the effect to happen, Do you think this is a great idea? I think its pretty cool. :wink:
I don't want to sound like an asshole but you do know 447 should NEVER come in contact with dead bodies right and has far i'm aware 049-2 and 008-1 are dead bodies, and i dont see why you would put 447 on 049

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Mon Sep 18, 2017 9:21 pm
by ashadttt
DL_Baryonyx wrote:
ashadttt wrote:Hey EternalError, I love your mod, I like how there are more items and some that can be refined in SCP-914 by other item SCP's such as SCP-447
And I want to help out a bit, I'm still supporting you, I hope that this mod is still active and not discontinued, I can't wait until v 0.4

Here's something that I made, that you can add in your mod, here's a few SCPs with SCP-447's effect on them
Spoiler
Image

SCP-008-1
Spoiler
Image
Image
SCP-049
Spoiler
Image
Image

SCP-049-2
Took me a little while to make them but its done hope you like it, :D
They can be refined into SCP-914 with SCP-447 for the effect to happen, Do you think this is a great idea? I think its pretty cool. :wink:
I don't want to sound like an asshole but you do know 447 should NEVER come in contact with dead bodies right and has far i'm aware 049-2 and 008-1 are dead bodies, and i dont see why you would put 447 on 049
yeah, but It would be pretty cool to see what they would look like with SCP-447 on them

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Thu Nov 09, 2017 12:59 am
by ADMAndrew
This mod is dying, you could say it is unofficially dead, until you see some sign of life with this mod.
reasons:
Spoiler
There has not been an update in 3 months, just like EternalError does not connect from Tue Aug 29, 2017.
It is very possible that the mod is not lost but very very abandoned. Waiting for update 0.4

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Fri Nov 10, 2017 1:56 pm
by EternalError
ADMAndrew wrote:This mod is dying, you could say it is unofficially dead, until you see some sign of life with this mod.
reasons:
Spoiler
There has not been an update in 3 months, just like EternalError does not connect from Tue Aug 29, 2017.
It is very possible that the mod is not lost but very very abandoned. Waiting for update 0.4
Not dead, but on a hiatus. 505 is taking way longer than expected and I am on a new project. However, somethings related to this mod have been worked on. For example, SCP-330 is getting a new texture.

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Fri Nov 10, 2017 8:27 pm
by ADMAndrew
That's good this mod has enough potential :wink: , it would be a pity if he died :'(
About 505: the texture of the ink can can use the blood with a brightness of -100 and a contrast of 100

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Sat Nov 11, 2017 9:11 pm
by EternalError
ADMAndrew wrote:That's good this mod has enough potential :wink: , it would be a pity if he died :'(
About 505: the texture of the ink can can use the blood with a brightness of -100 and a contrast of 100
Thanks. That's an interesting idea. I'll look into it. The main thing about the ink is getting them to apply to the room in a believable way that doesn't look lazy. That's the current road bump.

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Sun Nov 12, 2017 6:27 pm
by ADMAndrew
I bring 2 textures that may be useful:
Inkwall1:
Spoiler
Image
Inkwall2:
Spoiler
Image

Re: [1.3.7] SCP-914 Expansion Mod (Version 0.3; 0.4 WIP)

Posted: Tue Jan 09, 2018 9:37 am
by Dmitriy-Bars
I wanted to ask: do SCP-427 really heals and then kills the player?
When I tried to use the locket when I was bleeding, it didn't heal me.