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Re: [0.6.5] Official MLP Mod Thread (Now 20% Cooler)

Posted: Mon Feb 11, 2013 1:27 pm
by That one guy
lololord wrote:
Glitch wrote:-Porn-
It looks like she/he is receiving something....
What......The Fuck......Is Wrong With You?

Re: [0.6.5] Official MLP Mod Thread (Now 20% Cooler)

Posted: Mon Feb 11, 2013 1:28 pm
by lololord
That one guy wrote:
lololord wrote:
Glitch wrote:-Porn-
Spoiler
It looks like she/he is receiving something....
What......The Fuck......Is Wrong With You?
Wat?

I'm... I'm Stupid.....

Re: [0.6.5] Official MLP Mod Thread (Now 20% Cooler)

Posted: Mon Feb 11, 2013 1:29 pm
by That one guy
I see that.....

Re: [0.6.6] Official MLP Mod Thread (Now 20% Cooler)

Posted: Mon Feb 11, 2013 9:23 pm
by mrpeanut188
Somethings I noticed:
  • Walking anim speed is slow, change AnimSpeed variable Glitch. (Should be 24FPS.)
    No pause-screen background implemented. Finished one.
    Scientist in Intro needs to have walking animation start earlier, and faster. (Again, walking speed is INTENDED to be 24FPS.)
    Some of the loading screen texts are only 1 sentence.
    Class-D loading screen contains typo.
    No Class-D death anims.(I'm trying to help Glitch with this.)

Re: [0.6.6] Official MLP Mod Thread (Now 20% Cooler)

Posted: Tue Feb 12, 2013 8:20 am
by Sparks
Haven't tried the new version yet, will try it later.

Re: [0.6.6] Official MLP Mod Thread (Now 20% Cooler)

Posted: Tue Feb 12, 2013 11:11 am
by SFK363
Alright, finally the new version is out and I rarely play SCP so let's try this shit.

Re: [0.6.6] Official MLP Mod Thread (Now 20% Cooler)

Posted: Tue Feb 12, 2013 12:20 pm
by Destructoid
The walk speed needs to be sped up like craaaaaaaazy.

Re: [0.6.6] Official MLP Mod Thread (Now 20% Cooler)

Posted: Tue Feb 12, 2013 12:23 pm
by Glitch
Already done ^

Re: [0.6.6] Official MLP Mod Thread (Now 20% Cooler)

Posted: Tue Feb 12, 2013 12:34 pm
by Destructoid
YUS. And you guys forgot the gasmask model and the pause screen in the release.

Re: [0.6.6] Official MLP Mod Thread (Now 20% Cooler)

Posted: Tue Feb 12, 2013 12:40 pm
by SFK363
I just played it, it was quite a short walkthrough.

I ran through the intro sequence and proceeded to an empty lockroom so I just passed right by. Then, I got to the pit room with three doors. I took one way and met the suicidal guard, then I kept going 'til I got to the gas catwalk room. I stepped back and went back into the pit room in which Pinkie just spd+as0op+v23oc right in front of me. I didn't know where she was, 'til I turned around, and she was there, STANDING MENACINGLY. So I took the unexplored path (which was the room with the two pillars and where SCP-173/Pinkie Pie teleports) so that saved me, although she did make the jumpscare noises so I was still uneasy, although I was safe. Then I met Fluttershy but I avoided her and walked to the next room which was, uh, Scootaloo's room, and then I was like AW CUEM ON but I just wanted to get the idea of the game's atmosphere. So I get it now. I'll play it again now.