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Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:22 am
by CLgaming
CommanderPro100 wrote:CLgaming... dafuq was up with 096_2.ogg???
This
Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:23 am
by CommanderMark
Thanks for the sounds and textures CLgaming, Brohoof to you

Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:28 am
by That one guy
CommanderPro100 wrote:Thanks for the sounds and textures CLgaming, Brohoof to you

One thing bro, Glitch was right. We don't really have assigned jobs.
If we did, we could move alot faster.
Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:33 am
by CommanderMark
That one guy wrote:CommanderPro100 wrote:Thanks for the sounds and textures CLgaming, Brohoof to you

One thing bro, Glitch was right. We don't really have assigned jobs.
If we did, we could move alot faster.
I'll be modifying the first post soon to add that
Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:35 am
by That one guy
Sounds good, mate.

By the way here's your pony 173
http://www.mediafire.com/?ij71iwmmhrtggct
Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:44 am
by CLgaming
That one guy wrote:Sounds good, mate.

Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:46 am
by CommanderMark
Should I assign jobs or should I list what people are doing based on what I got so far?
Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:49 am
by CLgaming
I don't think I can do the 106 texture. It's too complicated already
Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:49 am
by That one guy
CommanderPro100 wrote:Should I assign jobs or should I list what people are doing based on what I got so far?
Look at what peoples skills are, and then make the list.
Re: Official MLP Mod Thread
Posted: Sun Dec 23, 2012 3:53 am
by CommanderMark
k, I'm going to assign jobs now