Re: How to get the source code?

#2
karl-police wrote:It seems the previous, how to get the source code thread, is outdated, so how do I get the source code, and whats the best way to make custom map rooms and open the current ones?
Here you can find the Source Code of SCP:CB (the newest released version, in this case 1.3.9):
https://github.com/Regalis11/scpcb

You need 3D World Studio to be able to create new rooms or open the previous files. Here's a download link for the room files:
http://www.scpcbgame.com/rooms

Sadly, it is a bit outdated (and I don't have the newest 3DW files myself). And you need to place all the textures in a new folder in 3D World Studio under the materials section.
Models might also be missing, as you either need to add them into a new folder in 3D World Studio under the models section (not the b3d files, only the x files are possible). Problem is that not all model files are accessible (such as the pipes). For that you would need to ask Regalis (the main creator of SCP:CB).
If you downloaded this file, you should rename it from "rooms" to "rooms.zip" so you can open it as a zip file.

Hope I could help you a bit :)
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Re: How to get the source code?

#3
PXLSHN wrote:
karl-police wrote:It seems the previous, how to get the source code thread, is outdated, so how do I get the source code, and whats the best way to make custom map rooms and open the current ones?
Here you can find the Source Code of SCP:CB (the newest released version, in this case 1.3.9):
https://github.com/Regalis11/scpcb

You need 3D World Studio to be able to create new rooms or open the previous files. Here's a download link for the room files:
http://www.scpcbgame.com/rooms

Sadly, it is a bit outdated (and I don't have the newest 3DW files myself). And you need to place all the textures in a new folder in 3D World Studio under the materials section.
Models might also be missing, as you either need to add them into a new folder in 3D World Studio under the models section (not the b3d files, only the x files are possible). Problem is that not all model files are accessible (such as the pipes). For that you would need to ask Regalis (the main creator of SCP:CB).
If you downloaded this file, you should rename it from "rooms" to "rooms.zip" so you can open it as a zip file.

Hope I could help you a bit :)
3ds world takes so much long to load, why? and btw renaming it to rooms doesn't work, oh wait .rar worked, thanks. But why 3ds world studio takes so long, and it looks like Hammer Editor

Re: How to get the source code?

#4
karl-police wrote:
PXLSHN wrote:
karl-police wrote:It seems the previous, how to get the source code thread, is outdated, so how do I get the source code, and whats the best way to make custom map rooms and open the current ones?
Here you can find the Source Code of SCP:CB (the newest released version, in this case 1.3.9):
https://github.com/Regalis11/scpcb

You need 3D World Studio to be able to create new rooms or open the previous files. Here's a download link for the room files:
http://www.scpcbgame.com/rooms

Sadly, it is a bit outdated (and I don't have the newest 3DW files myself). And you need to place all the textures in a new folder in 3D World Studio under the materials section.
Models might also be missing, as you either need to add them into a new folder in 3D World Studio under the models section (not the b3d files, only the x files are possible). Problem is that not all model files are accessible (such as the pipes). For that you would need to ask Regalis (the main creator of SCP:CB).
If you downloaded this file, you should rename it from "rooms" to "rooms.zip" so you can open it as a zip file.

Hope I could help you a bit :)
3ds world takes so much long to load, why? and btw renaming it to rooms doesn't work, oh wait .rar worked, thanks. But why 3ds world studio takes so long, and it looks like Hammer Editor
3ds crashes the whole time with a runtime error, why?

Re: How to get the source code?

#5
karl-police wrote:
karl-police wrote:
PXLSHN wrote:
Here you can find the Source Code of SCP:CB (the newest released version, in this case 1.3.9):
https://github.com/Regalis11/scpcb

You need 3D World Studio to be able to create new rooms or open the previous files. Here's a download link for the room files:
http://www.scpcbgame.com/rooms

Sadly, it is a bit outdated (and I don't have the newest 3DW files myself). And you need to place all the textures in a new folder in 3D World Studio under the materials section.
Models might also be missing, as you either need to add them into a new folder in 3D World Studio under the models section (not the b3d files, only the x files are possible). Problem is that not all model files are accessible (such as the pipes). For that you would need to ask Regalis (the main creator of SCP:CB).
If you downloaded this file, you should rename it from "rooms" to "rooms.zip" so you can open it as a zip file.

Hope I could help you a bit :)
3ds world takes so much long to load, why? and btw renaming it to rooms doesn't work, oh wait .rar worked, thanks. But why 3ds world studio takes so long, and it looks like Hammer Editor
3ds crashes the whole time with a runtime error, why?
3DWS is not supported on Win 8 or 10
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Re: How to get the source code?

#6
Vane Brain wrote:
karl-police wrote:
3ds crashes the whole time with a runtime error, why?
3DWS is not supported on Win 8 or 10
Yes, like Vane Brain said.
Another method is to set up a Virtual Machine running on any OS between Windows XP to 7 (I myself use VMLite with Windows XP mode, as it is entirely free). There are plenty of tutorials on YouTube explaining how to set everything up.
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