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tsg_placeholder_final.b3d

Posted: Fri Aug 10, 2018 11:37 pm
by TheRealNiknahde
Hello.
I'd like to know How in the hell do i transfer the old placeholder version of SCP-096 to his new one. But i can't figure out what the hell i do to replace the animations. When ever i do it his animations are screwed up.

What i mean is. I want to replace the new SCP-096 with his placeholder cause i loved the tsg_placeholder.

Im guessing it has something to do with Blender?

Experienced Mesh Maker/Transferer, TheRealNiknahde.

Re: tsg_placeholder_final.b3d

Posted: Fri Aug 10, 2018 11:43 pm
by TheRealNiknahde
I have Blender and fragMOTION. I just can't figure it out.

Re: tsg_placeholder_final.b3d

Posted: Sun Aug 12, 2018 8:31 am
by Vane Brain
TheRealNiknahde wrote:I have Blender and fragMOTION. I just can't figure it out.
You also need to change Animation frames coding in game's source code.

Re: tsg_placeholder_final.b3d

Posted: Wed Aug 15, 2018 5:19 pm
by TheRealNiknahde
Ah, Makes sense now.

Re: tsg_placeholder_final.b3d

Posted: Wed Aug 15, 2018 5:59 pm
by TheRealNiknahde
Vane Brain wrote:
TheRealNiknahde wrote:I have Blender and fragMOTION. I just can't figure it out.
You also need to change Animation frames coding in game's source code.
Which file of source? I have every single one.

Re: tsg_placeholder_final.b3d

Posted: Wed Aug 15, 2018 6:01 pm
by juanjp600

Re: tsg_placeholder_final.b3d

Posted: Wed Aug 15, 2018 10:59 pm
by TheRealNiknahde
Thanks guy's. Never looked that far in NPCs.bb

Re: tsg_placeholder_final.b3d

Posted: Thu Aug 16, 2018 6:03 am
by TheRealNiknahde
What do the numbers represent? :?
Im not really a coder much.

Re: tsg_placeholder_final.b3d

Posted: Thu Aug 16, 2018 8:31 am
by Vane Brain
TheRealNiknahde wrote:What do the numbers represent? :?
Im not really a coder much.
They represent the frames from which to which animation should go.

Re: tsg_placeholder_final.b3d

Posted: Thu Aug 16, 2018 5:00 pm
by TheRealNiknahde
Alright. That makes a hella lot more sense.
Im guessing the frames are the "NumFrames" in FragMOTION?