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Re: Source Code for Dummies! (+Q&A)

Posted: Sat Mar 23, 2013 1:21 am
by mrpeanut188
Glitch wrote:Unlocking as Peanut wants to update this.
Thanks, as requested by SCP-513, I'm adding a Mapping section, and expanding from Source Code for Dummies! to Modding for Dummies!.

Re: Source Code for Dummies! (+Q&A)

Posted: Sat Mar 23, 2013 11:50 am
by SCP 513
mrpeanut188 wrote:
Glitch wrote:Unlocking as Peanut wants to update this.
Thanks, as requested by SCP-513, I'm adding a Mapping section, and expanding from Source Code for Dummies! to Modding for Dummies!.
Yes. I was patiently waiting for that. Thank you.

Re: Source Code for Dummies! (+Q&A)

Posted: Sat Mar 23, 2013 6:58 pm
by mrpeanut188
SCP 513 wrote:Yes. I was patiently waiting for that. Thank you.
Okay, lemme just open the 3D World Studio Manual. It won't go in-depth in the user interface, but shows the basics of making a room look Vanilla.

Re: Modding for Dummies! (+Q&A)

Posted: Sat Apr 06, 2013 2:38 am
by MonocleBios
LittleOldMan wrote:I am currently trying to create seperate helmets for MTFs and Guards
Will I need blitz3d for this or can i just keep trying to use notepad onthe script?
Yea, you'll need a B3D compiler as guards and mtf units share a model. (The guard body texture is applied at run-time)

Re: Modding for Dummies! (+Q&A)

Posted: Thu Jul 04, 2013 5:52 am
by mrpeanut188
Some behind the scenes edits have been slowly happening. Now, I need some info for the mapping section.
Below is the code for creating the player's collision sphere.

Code: Select all

	Collider = CreatePivot()
	EntityRadius Collider, 0.15, 0.30
	EntityPickMode(Collider, 1)
	EntityType Collider, HIT_PLAYER
Now, a radius of .15, and a vertical radius of .30. a 1/2 scale. Now, what is the default sphere dimensions?
If I put

Code: Select all

EntityRadius Collider, 1, 1 
How large would the sphere be in Units?

[Edit]
I think I have the answer.... 365 units is the default diameter of the player sphere, leading me to believe the player has a collision hull of 55 by 110. It fits the ratio, and I think it might actually be that number doubled.

Re: NEEDS EPIC MATH HELP! - Modding for Dummies! (+Q&A)

Posted: Mon Jul 08, 2013 11:48 pm
by ZarHakkar
Hmm... I have 3D Studio working, and can make a basic room, but I am not quite sure how to get the models & textures for doors and desks, etc. from SCP:CB's resources? Some help here?

Have motivation, but a noob.

Also, poking around in resources a bit, it seems that there are large .jpgs that are basically the textures for entire rooms, although they do seem to be compressed..?
Am I right about this?

Re: NEEDS EPIC MATH HELP! - Modding for Dummies! (+Q&A)

Posted: Tue Jul 09, 2013 12:19 am
by mrpeanut188
ZarHakkar wrote:Hmm... I have 3D Studio working, and can make a basic room, but I am not quite sure how to get the models & textures for doors and desks, etc. from SCP:CB's resources? Some help here?
Copy the contents from the GFX\map directory from Containment Breach, and paste them into 'C:\Program Files (x86)\3D World Studio\Materials' directory. If you do not have a Program Files (x86) directory, go substitute it with 'Program Files'.
Delete everything but the .PNGs and .JPGs, it's easier if you sort the folder by File Type.
ZarHakkar wrote: Also, poking around in resources a bit, it seems that there are large .jpgs that are basically the textures for entire rooms, although they do seem to be compressed..?
Am I right about this?
You mean the black textures? It's from exporting the maps, it's minor geometry.

Sorry for not having everything set up yet, as said in the OP it's still being written.

Re: NEEDS EPIC MATH HELP! - Modding for Dummies! (+Q&A)

Posted: Tue Jul 09, 2013 7:54 am
by ZarHakkar
mrpeanut188 wrote:
ZarHakkar wrote:Hmm... I have 3D Studio working, and can make a basic room, but I am not quite sure how to get the models & textures for doors and desks, etc. from SCP:CB's resources? Some help here?
Copy the contents from the GFX\map directory from Containment Breach, and paste them into 'C:\Program Files (x86)\3D World Studio\Materials' directory. If you do not have a Program Files (x86) directory, go substitute it with 'Program Files'.
Delete everything but the .PNGs and .JPGs, it's easier if you sort the folder by File Type.
I apologize if I had mislead you in my question, as I had actually figured out how to do that right off the bat. Like, that's literally the first thing I did, before starting up 3D World Studio. What I was actually trying to ask, is, how to load models and their assorted textures from SCP:CB into 3DWS. Not walls and floor textures, but things like desks, power boxes, buttons, doors, etc., you know? Do they have to be converted and assembled in an external program or whatnot, first?
mrpeanut188 wrote:Sorry for not having everything set up yet, as said in the OP it's still being written.
Oh, that's absolutely fine, I understand.
Cool thing; after reading both your and InnocentSam's guides, I actually made a room that looks quite Containment Breachy. Sadly no props/models from the game, so I had to improvise...

Pics of the room I call Maintenance Tunnels Access:
Spoiler
Image
Image
Door goes here to large T hall intersection with iron gate.
Spoiler
Image
Image
Spoiler
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And here to Maintenance Tunnels.
Image
Did I done good?

Re: NEEDS EPIC MATH HELP! - Modding for Dummies! (+Q&A)

Posted: Tue Jul 09, 2013 8:10 am
by mrpeanut188
You have done well, young padawan. Unfortunately, I'm not sure if the desks and whatnot are models, I think they were premade in 3Ds World Studio, then replicated for each room. I think I may to reverse engineer them to their exact dimensions, and then just schooch the textures. I'll send Regalis a PM, see what I can do. I can also ask about my math question to hit two birds with one stone. (Hopefully Regalis is not a bird.)

Oh, if you would like to request something you think is important, just tell me and I'll put it on my priorities to add it to the guide. :)

Re: NEEDS EPIC MATH HELP! - Modding for Dummies! (+Q&A)

Posted: Tue Jul 09, 2013 8:19 am
by ZarHakkar
Thanks.
See, I have been a big fan of the SCP Foundation ever since I found it, and when I heard of SCP:CB, I nearly died of excitement. After playing for quite a bit, I started thinking of all these things that could be added to it, to make it even more immersive and challenging. You see, in my signature, those aren't my favorite SCPs, those are SCPs that I think should be implemented in some form or another. (And that's why I am now learning to mod this)

Oh, and, funny thing, the registration question on here is: "What does SCP stand for?" Even though the answer is: Secure, Contain, Protect, the real meaning is Special Containment Procedures. Could you ask Regalis to add that as answer, too? Just sayin'. (Ahem, HUGE* Foundation fan.)

*edit* Oh yeah, I also do concept art. And art of SCPs.