Re: SCP-173 DISCUSSION
#51I liked when 173 used to be able to have its head turned in the players direction and I think that should be added back in because it was very creepy and it made 173 seem more alive. What do you guys think?
I think that mechanic would more confuse some players rather than help them. Aside from that, good idea.KingNothing wrote:Just a random suggestion here, based on the scp containment breach information, and the information on the foundation website, I'd assume the main character would have a little knowledge of 173, and some training to work with it. My idea here is that when 173 is right behind a door and jump-scares you, if you're at low for the blink meter, like 1-5 bars, would it be possible to add a slow-motion reaction ability so you can close the door really quickly so he doesn't get you? I think it would be a pretty neat mechanic, and would make the game more intense for those few seconds. Just a thought.
I like it, but we already have a basic "tutorial" of a sort when the SCP escapes. The sequence basically shows what it does.KingNothing wrote:Just a random suggestion here, based on the scp containment breach information, and the information on the foundation website, I'd assume the main character would have a little knowledge of 173, and some training to work with it. My idea here is that when 173 is right behind a door and jump-scares you, if you're at low for the blink meter, like 1-5 bars, would it be possible to add a slow-motion reaction ability so you can close the door really quickly so he doesn't get you? I think it would be a pretty neat mechanic, and would make the game more intense for those few seconds. Just a thought.
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